cesisco's Recent Forum Activity

  • Hi PixelRebirth I'm very interested on this, how can I get the plugin?Dropbox no longer allows public files.

    Many thanks

  • Looking good so far!

    It seems that the collisions are pretty good which is always something I struggle getting correct with procedural stuff, especially tile maps.

    I didn't come across any odd looking sets from generating it a couple times, keep it up!

    thanks for the feedback.

    New version is live now with more variations.

  • I’m testing a procedural village to use in a future roguelike/rpg, and I’m posting here to get some feedback on how I could improve the procedural generation, or if you have some other tip on the technical /design side, I would appreciate any feedback.

    The graphics assets are CC0 just for prototyping for now.

    For now it's very basic, but my goal is to include rivers, procedural houses interiors and dungeons too.

    Play it here

    Arrow keys to move

    Left click to generate new

  • Yogo Path on itch.io

    Level design and backgrounds are procedurally generated

    https://cesisco.itch.io/yogo-path

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  • Hi, my game Yogo Path is on itch.io now.

    Give it a try.

    -Yogo Path is an endless procedurally generated platformer where you have to control two alien brothers at the same time, while you find the best way to avoid enemies and other obstacles in your path.

    -Level design and backgrounds are procedurally generated.

    -Yogo Path is a remake of the original concept of my Ludum Dare 28 entry.

    Play the game

  • SecondDimension

    Thanks for the vote and comment.

    My game was #35 Overall and #10 Fun, my best result so far.

  • >

    > I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?

    >

    These results from the Global Game Jam the past couple years are interesting- I dont think C2 is going to drop off- seams to still have a strong user-base. I think part of it is C2 is a great introductory software / engine. You can "Graduate" from it and go to unity or something else that has more options or 3d etc.

    It does seam to hold its own-

    Im curious to see what Construct 3 holds in store-

    Yeah maybe it was only bad luck to find 2 or 3 C2 games in my rating/review process

  • Here's my entry

    One Room Rush

    I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?

  • I’m undecided right now, I don’t know if I release this game as it is, as a procedurally generated platform game, or wait and make a full fledged game with handcrafted levels, and include this as a endless mode of that game… anyway here’s a new video of the current alpha gameplay.

    I’ll add some new graphical features to juice it up a little bit

    Yogo Path video

  • Thanks newt!

    Good idea, I have a lot of other stuff ready to include in the game(like missiles destroying the Path), but I was worried about the performance.

  • Edit: 15-12-2016

    I’m undecided right now, I don’t know if I release this game as it is, as a procedurally generated platform game, or wait and make a full fledged game with handcrafted levels, and include this as a endless mode of that game… anyway here’s a new video of the current gameplay.

    I’ll add some new graphical features to juice it up a little bit

    Yogo Path video

    Original Post-Hi, finally, I took some time to remake my Ludum Dare entry ” Yogo Path”.

    The game was made for LD28, and It was a platformer with procedurally generated levels. Ludum Dare entry

    Now the game has only one procedural endless level (like an endless runner), and the backgrounds are procedurally generated too... and I made a new gameplay music.

    I didn’t test this fully yet(only on Chrome and on my overpowered PC), so I don’t know if it runs well with all the procedural stuff going on.

    I just found one bug that happens for time to time, when the collision checks breaks the game, but I couldn’t fix it yet.

    I want to add some extra lights and particles to the game but I need to make sure if all runs well as it is.

    I will upload this on itch.io(as a free game), but if you have the time to play it, go for it, and if you find any bugs, please tell me here on the forum.

  • > yea...probably works only if you disable WebGl...not the best solution...

    >

    I wonder why turning webgl off allows transparent backgrounds? Sadly as I'm using a lot of effects like tint this isn't an option, but I'm going to keep exploring it :/

    AlexFrancois

    Hi, I’m trying to achieve the same(transparent background with nw.js and WebGL), did you find the solution to this problem?

    Thanks

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cesisco

Member since 2 Feb, 2010

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