cesisco's Recent Forum Activity

  • When one object with physics behavior(immovable- no) overlaps other object (immovable- yes), world gravity doesn't change.I Have this event:

    spacebar is down-object set physics world gravity to -10.

    Then the gravity only affects objects that don?t have other physics objects overlaping them.

    Here's an example:

    dl.dropbox.com/u/46383802/physics_bug.capx

    tks

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  • Braxmule, yes the game is made in construct2, i will consider to take part in this competition if it's finished in time..Tks

  • Thank you guys for those great thoughts.

    That " Pacing" video is fantastic, im a music composer and i already use this concept for years, but i dind�t realize that it can be used for game design and...everything else! thank you!

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  • HI,i would like to know your opinion about difficulty level in games.Nowadays most games, like those in facebook and all over the net are mostly for casual gamers, i don�t know if there is still a place for games that requires more skill and logical thinking.I�m working on a project and i have already 30 levels in my game, but my wife can only beat 3 levels!, so it is not only a game design decision to lower the difficulty, because this kind of games lose all interst if they are to easy.

    Are people willing to play games that take several attempts to beat one single level?

    tks

  • Thanks.

  • Hi, i don't know if it's just me, but i would love to see a visible grid in c2, and the ability to move (inside the layout)image points(origin,etc)and snap those points according to that grid.

    tks

  • Hi, i need help with midi scripting.I want to use a midi keyboard or some other devices to input midi messages to build an app like guitar hero, but for educational purpose.i would like to know if this is possible with python scripts.

    I only want some directions to start building this.I'm a musician and i know a lot about midi messages ,program changes, etc, but i'm a newbie in construct.

    Thanks!

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cesisco

Member since 2 Feb, 2010

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