Mr Wolf's Recent Forum Activity

  • Methinks some legal ass-whooping is in order?

  • Hm, would you like some bread to your whine?

    Hey, the collision bug is a very serious bug.

    The bug with collision masks not being right for animations should be fixed in the next build... are there any other problems?

    Nothing game breaking. The collision thing was just really getting to me. Thanks so much for getting this fixed!

    Well, this one thing isn't a bug per se, but the ability to press Enter key in the event editor instead of clicking Okay is wanted by a lot of people and would save a lot of time. If it can get added in an upcoming version, it would be much appreciated.

  • Collision is so screwy it's impossible to get anything working right! First it doesn't choose the correct collision mask in animations, now my player sprite's collision mask doesn't work at all. It just uses the image itself, but I still of course have the first problem with thing too for my weapon hitbox. This is just ridiculous. I can't get anything made when everything is so buggy! It's driving me insane...

  • DB Pro $69.99

    Free Unity is Stripped down

    Unity Pro $1200.00 ($1500 soon)

    In the end it is the programmer not the engine. a beginner with a super engine will never compete with super star using any engine.

    Final note: Better be up on your 3d modeling before you even think about any 3d system.

    Unity Pro is for companies making over $100,000 a year. The Indie (regular) version of Unity3D is free. And why should anyone limit himself with a terrible and slow engine? It'll just waste his time when he could be learning with a better engine. The skills someone learns with Unity3D will be extremely useful for other programming too. DB isn't even Object Oriented Programming...

    Also, "stripped down" meaning? You lose a few features; features that DB could never dream of doing to begin with. Still, the engine is left hundreds of times more powerful than DB and can create damn good games.

  • Currently, Drop Down Through Platform does not have an action. I tried using the Allow to Drop Down action and it SEEMED to work (though the wiki says it shouldn't do this) but it was totally buggy and weird afterwards. Can't really do enemies with the platform behavior without this working.

  • > Actually, DarkBasic is not a good program and I would not suggest using it. It is not even a comparable program/engine to something like Unity3D. It puts out bad code for one thing and your coding/scripting language learned in DarkBasic will NOT transfer over into other things. If you're going to put the work into a 3D game, you might as well make sure your learning isn't exclusive to that program. That way if you ever want to graduate to something else, you already know a language.

    >

    Languages do not put out bad code, bad programmers do. LOL

    But actually Dark Basic can teach you the basics, loops, variables, really all the basics to get out a 3d game. Great way to lean cheep.

    Depends on how it compiles/interprets it now doesn't it? In any case, it's slow, buggy and super limited. Also, this depends on which version of DB you're talking about. There's DB Pro too.

    Besides, loops, variables, etc., can be learned anywhere. A simple JavaScript lesson can teach someone about loops and variables in 15 minutes. (I just read one the other day.) Also, Unity3D is completely FREE. Also, learning JavaScript or C# is going to be more useful than learning Basic when you go to graduate to a better engine.

    I could go on and on about why it's best to stay away from DB, but I won't. My advice is to not use it.

    /warning

  • I think it would be amazing to have a Platformer Pathfinding Plugin. It could give the AI a few abilities such as Climb (climbable objects like ladders or walls, if it can climb them), Jump (for getting around in most cases), and anything extra could be marked as a Special A-B Point where it acts like a path, but when the AI gets to A, it performs the special way of getting to B (e.g. swing across a ledge via a vince), then continues on it's regular pathfinding.

    Whatever can be done with this kind of plugin would be super helpful. The more options the better.

  • Actually, DarkBasic is not a good program and I would not suggest using it. It is not even a comparable program/engine to something like Unity3D. It puts out bad code for one thing and your coding/scripting language learned in DarkBasic will NOT transfer over into other things. If you're going to put the work into a 3D game, you might as well make sure your learning isn't exclusive to that program. That way if you ever want to graduate to something else, you already know a language.

  • Actually, JavaScript is hardly more difficult than doing events in Construct. Event Sheets are just another way to show scripting. Using Construct isn't THAT much easier for a lot of things, just PERCEIVED to be easier and is therefore less daunting and more people get into it. It reminds me of a quote about Algebra, "Algebra is not difficult, just different." When I started to learn basic JavaScript, I was honestly thinking "This is almost exactly the same as events, just in text..."

    Any extra difficult will really come from 1) Doing more complex games since you have so many more possibilities readily accessible. 2) 3D games being a bit more complex in general.

    So if you want a 3D game and have the drive to put in the effort, you'll have a great time with Unity3D.

    Also, Unity3D uses a lot of commands the same way Construct does. There's easy premade equivalent commands for a lot of things to interact with the program. Think "On start of layout" or "Mouse is over here" type stuff that you write in text instead of selecting from a list. Unity3D makes 3D games a lot easier. It's also documented really well. That's why I don't think C2 should ever try to be a full 3D (note the "full" part) engine. Unity3D already does that well enough.

    So, it is by no means easy, but it isn't as hard as it looks.

  • There ARE ways 3D could be simplified. Unity3D, for example, simplifies quite a bit of it. You still have to script things (which isn't as hard as you might think...trust me), but it handles collision and a host of things that a 3D engine should. 3D in C2 could also be a much more streamlined version of 3D and therefore, even easier.

    Overall, though, if you want to make a 3D project, you might want to just use Unity3D. Even Construct 2 will be a primarily 2D engine and who knows what sort of issues or hurdles there will be with making a 3D game? Using something that is designed for the job seems like a safer bet.

  • 6fix - I must have misunderstood you then. I thought you meant that as though C2 is supposed to not be meant as mainly a 2D program. Sorry about that. At least what I said hopefully shows the technical difficulties for those who still want C1 to have more 3D support.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 6Fix.

    Construct 2 is going to be for 2D too. Your reason isn't really a good reason because the same reasoning applies to C2 as well. The main issue is that C1 wasn't made well enough to support the addition of 3D. It keeps breaking as the devs change things between versions. Supposedly C2 will have all these things done right.

Mr Wolf's avatar

Mr Wolf

Member since 31 Jan, 2010

None one is following Mr Wolf yet!

Trophy Case

  • 14-Year Club

Progress

14/44
How to earn trophies