Mr Wolf's Recent Forum Activity

  • Persist files are extremely annoying. It just fills folders (and my desktop) with worthless spam files. I don't think anyone would care if they have to actually open up the layout they were working on. I'd actually prefer to start with everything clean and closed. At least make persist files optional, please. I don't think anyone really likes them...

    /rant lol

    If you do or do not like them, please comment. =)

  • The 360 plugin, as its name implies, only works for the 360 pad.

    The Xbox 360 Controller Plugin is currently bugged too...

  • I thought it might just be an April Fool's thing, but I kind of liked the HD version actually. I've only seen screenshots of the original, though, so I should DL this.

  • Construct seems to act weird when spawning new objects.

    For example:

    I have a Bullet object I created on one layout and I'm using it on another layout too (and it'll be used on pretty much every layout since it's a bullet...). I was on the second layout and changed the properties of the bullet to make it bigger. When bullets shoot from the gun, they are set to the properties of the bullet object created on the first layout and therefore, the bullet size did not change.

    This seems...bad. Is there a way to actually control these objects besides remembering which object was originally created on which layout? Maybe there could be added a control thing to change properties of the "Object Base" rather than having the base object contained in one of the layouts? =/

  • That's because there aren't even 30 forum regulars...

  • I'm on. W00t!

  • I would suggest predicting where the ball and the opponents paddle will go using interpolation, and fixing any discrepancies whenever the next bit of information comes in. The ball should follow some pretty straightforward rules of motion and bouncing, so the predictive algorithm wouldn't be too complex. I think most action internet games have some form of prediction.

    FPS games, for example, try to have very good netcode to limit the effects of lag.

  • I second this request.

  • Good point. A lot of game special effects (in 3D games especially) use lower resolution images then scale up, but it probably wouldn't work well for static images. He could still try it though and see.

  • 1) Ad revenue is dropping for the internet (per person you might say) because there's so many people using it and it will continue to drop from what I know.

    2) If you want 3D, use Unity3D. You'll have to learn some real game programming like C# or Unity's version of Javascript and you'll need to learn how to 3D model and all that. Just don't underestimate the amount of work you'll need to put in.

    3) Indie people don't really make money...most of them don't anyway...

  • You could also make them 1/4 the size (1/2 the width + 1/2 the height = 1/4 the size) and upscale them. That happens all the time in games.

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  • I'm not sure what the point of this really is. Your post was kind of confusing...

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Mr Wolf

Member since 31 Jan, 2010

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