Here is another simple network program with Construct and Python. This time it is a 2 player online/lan Pong game. After struggling with how to implement it and running into a few bugs I finally came up with a real simple solution. I'm using the PodSixNet Python Library which handles and hides all of the complex logic behind the scenes.
Pong isn't all that exciting, but it is online!!
Run it the same way as the chat program. In a later variation I might add exception handling but for now pick a high port for the server like 5000. See the discussion in the chat program thread about ports. The controls for each player are Up/Down arrow keys.
Get it here (need Construct .99.84):
http://www.box.net/shared/rvyryttyzx
This version uses the mouse for Control instead (need .99.84 as well):
http://www.box.net/shared/5703uihspa
This is the latest version which supports 2 or 4 players (need .99.84 as well):
http://www.box.net/shared/spoafestsh
<img src="http://i42.tinypic.com/657hbc.jpg">
Next, I'll work on a N-player or 4-8 player networked game. Once, I finish that then I think I'll be ready to write the tut. I'll walk through the PodSixNet library and how to integrate it with Construct to make online multiplayer games.