Mr Wolf's Recent Forum Activity

  • Sounds like the SSE2 fix.

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  • > Would it clear from VRAM as soon as all instances of the bullet are gone? Oh, hmm. I could manually load the storage layout and keep it loaded couldn't I?

    >

    From my testing, it seems that textures are removed from VRAM as soon as all instances of the object using it are gone.

    I just tested it myself too just to clarify if that also applies to objects that are part of the layout and it doesn't. Good to know. This stuff should really be written down somewhere...

  • Could try Grid Movement with NPC setting and Wander turned on.

  • Would it clear from VRAM as soon as all instances of the bullet are gone? Oh, hmm. I could manually load the storage layout and keep it loaded couldn't I?

  • I'll just explain it, but he should edit his post too (and put "Solved" in the title):

    He selected "Enable Scripting" in the Application Properties without knowing the difference between Events and Python. He didn't have the Python Libraries installed, so it caused his game to crash.

    I think there should be a better warning when someone doesn't have the Python Libraries. Maybe an error message saying that it can't find Python?

    Edit: Yeah, it is NOT a bug.

  • If you're talking about free 3D game creators, then maybe somebody should mention Unity and ShiVa.

    The OP was mentioning lesser-known engines. Otherwise Unity3D should've been at the top of the list, lol. Good to add in case someone hasn't heard of it yet. It's really the best 3D engine for indies.

  • Thanks, but that does not help. I know how VRAM and RAM work with Layouts (more than what you just said), but my question still stands. How it handles creating objects from other layouts is what I want to know.

  • Just so everyone knows, I've already helped him solve this problem.

  • Could you offer more information? You didn't even say what kind of game it is or what view...

  • I keep a bunch of my objects stored in a "storage" layout, such as bullets, then create them when they're needed (e.g. bullets are fired) in each layout. I wondered though, how do these get stored in VRAM? They aren't objects in the currently loaded layout, so how is it working?

  • The Platform Behavior has the built-in ability to drop through a platform when you hold Down and press Jump. The problem is that it can't be triggered with one of the Platform Behavior's Actions, only with the Built-in Controls.

  • Welcome to the forums Derek.

    1) What version of Construct are you using? (version number)

    2) How exactly do you want it to work? Multiple Choice Dialog is a little too vague.

    The more information you provide, the more people can help you.

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Mr Wolf

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