CrudeMik's Recent Forum Activity

  • I'm flying with the questions this week, very sorry I'm just constantly hitting walls which are quite easy to break down.

    This is my last for the week:

    I want to store the starting position of a sprite (and its copies) so that when they get displaced I can return them to that position.

    My context is I have a platform made of physics objects (multiple copies of the same sprite) - these sprites can be moved, lets say a ball hits them and they all scatter. What I want to happen is for them to return to their starting position after they've been scattered.

    I promise that's the last cry for help you'll get from me this week forum. :)

  • I actually mean in-game, which makes me think it must be obvious.

    But yes also in the editor would be useful.

  • Is it possible to group a collection of sprites and have them rotate arround the center of the combined group? Best I can get so far is to have each individual sprite roate on its own axsis haha.

  • Scratch that, figured it out :)

    <img src="https://dl.dropbox.com/u/3317708/vlcsnap-2012-11-28-20h27m13s21.png" border="0" />

  • Gah I messed up

    So there's another complication. The player character, when the player character gets close to an attractor and the attractor is "on" - I need the bees add force towards the player.

    I've got distance(playerbase.X,playerbase.Y,attractor.X, attractor.y) to determine the distance but it seems to only apply to one of the attractors.

    Any ideas?

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  • Bit weird to ask for a phone number I think

  • I've got another challenge for you, volume based on speed.

    GameObject speed = 0 : stop "sound"

    GameObject speed > 0 : start "sound"

    set "sound" volume to GameObject speed : min -20db / max 0db + rate

    I'm sure it could be very similar to the proximity volume, I've been messing with it for an hour and had no luck so far

  • haha yeah thats....pretty obvious.

    I've never used 'pick'

    Thanks guys :)

  • I have a sprite called "Attractor" instances of this sprite have been copied a number of times within a scene

    I have a sprite called "Bee" again with multiple instances.

    I want to give the attractors two states "on" and "off" - every 5 seconds I want the system to pick one attractor at random and to turn it to "on" while turning the others "off"

    At the same time, when an Attractor is "On" I want to tell the bees (which are physics objects) to apply force to the "On" Attractos position.

    Does this make sense?

    I can't figure it out. I don't know how to control different instances of the same object. Especially I don't know how to tell the Bees to move to the different instances of that same object.

  • Cheers yeah, the audio is pretty essential in this game and working within the construct 2 audio limitations can be...tough. All I need now is panning, just simple panning :(

  • sqiddster

    I figured it out :)

    Here I made this little build for you to hear the proximity based area sounds. I took all the gameplay out all you can do is run around the level. Use arrow keys to move. Press space in the beginning to remove the platform.

    https://dl.dropbox.com/u/3317708/ORBIT%20AUDIO/index.html

  • I think this is the most interesting thing I've watched all year

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CrudeMik

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