CrudeMik's Recent Forum Activity

  • How would I use the distance() command when applying to multiple instances of the same object.

    I have some simple sprites where if the player gets close to one of them the one it is closest to will attack the player.

    At the moment if the player gets close to one of them they all attack the player. Or if I use "for each" only one sprite at a time will attack the player if the player is close to a group of them, they should all attack.

    Thanks

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  • Thanks, I've tried so many different ways, my buddy even told me how he would do it in C and I still can't work it out. He was saying you'd made one player class and then give it a players 1-4 variable, then have the player await input and have it filter out the signals coming in and accept only the assigned controler.

    I was trying to duplicate all these different combinations of controllers and players but he said that I should be able to do it only writing one bit of code for the movement and one bit of code for each controller, not separate code for every single combination.

  • I'm going to bump this one last time and then give up haha :)

  • Looks really interesting

  • Any ideas? Do I need to provide more information?

  • Hey all.

    I am wracking my brain trying to figure this out for a multiplayer game:

    I have 4 instances of "robot" out of the 4 players the first person to press "a" I want to become robot 1, the second person will become robot 2 and so on.

    How do make the system know that controller (0 - 3) is players one to 4? I really can't work it out.

    I've got a variable in the robot called 'controller type' and I'm just in am mess of code.

  • Hi all, just a quick note to say that my website http://crudepixel.com/ has been transformed into a development blog for my game Orbit.

    The first two Orbit related posts are about prototyping using Construct 2.

    So if anyone liked the look of my C2 game you'll find more info on my site :)

    -Best

  • oh wow not heard of that sounds brilliant.

  • Yeah I actually read up some more on this and awesonium seems to write to the CPU and then back to the GPU so because my laptop has a low 1.7ghz CPU it is going to really bottleneck the graphics processing on it.

    The laptop runs Skyrim on high settings using dedicated hardware but my little 2D game slogs when using intels integrated graphics. Poor show intel.

  • Why did that go to a silly advertising pop-up?

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CrudeMik

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