Orbit Gameplay Video *updated

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  • *New

    Quick tease of half a WIP level played in the 'map' view at 4x speed.

    As usual, everything is pre-alpha - nothing looks like it will. :)

    [TUBE] youtube.com/watch [/TUBE]

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    Updated pre-alpha gameplay:

    [tube]http://www.youtube.com/watch?v=6EjuH0YN6UI&list=UU_etLYPqC2tenx4qW1IsmkQ[/tube]

    -----------------------------------------

    *New

    New little video of our game Orbit. This shows some more mechanics and some update visuals. Let me know what you think :)

    For some reason YouTube has made the video SUPER dark, it's not that dark in-game.

    <img src="http://crudepixel.com/wp-content/uploads/2012/12/image-2.jpeg" border="0">

    <img src="http://crudepixel.com/wp-content/uploads/2012/12/image-1.jpeg" border="0">

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    Hi all I've been making a game called Orbit for the last couple of months and I wanted to start showing it in its early stages.

    Orbit is an action puzzle game set within a network of defence satellites orbiting Earth, you play as an AI who maintains this network using the abilities of humanoid engineers and robotic drones.

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    My idea is to make an action game where you don't shoot or punch or have any offensive actions. My main influences are Knytt Stories and Dark Souls.

    Let me know what you think, it's early stages but it's a game I've been planing to make for a couple of years now.

  • That looks REALLY great ! <img src="smileys/smiley4.gif" border="0" align="middle" />

    It seems to be a big project, and even if it's all placeholder, I already love the art style.

  • - Thanks man, the scope of the project has been limited,

    I can't imagine the game time to extend much further than 3 hours, reason being I actually want to finish it!

    The frame rate is a bit sh*t because of the fraps capture, it runs at 60 fps on my machine using Awesonium and full screen.

  • Promising footage CrudeMik!

    It seems to be quite difficult sometimes to see the game platforms.(Of course it's a pre-alpha).

    Perhaps adding more visual feedbacks can be a solution (like the little red lights you put on some edges) or lightning the background.

    But besides that, I like your project. :)

  • KaMiZoTo - Thanks, yeah I'm aware of the lighting problems, I'm just experimenting with it all now, I like the hard contrast between light and dark but it'd make it easier to just lighten the whole scene more.

  • 'placeholders' he said, mockingly. driving the dagger of his annoyingly talented game design skills even deeper into my envious heart.

    bastard.

  • harrio - haha cheers

  • Added a new gameplay video

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  • Heyho ! Nice Project ! Keeping an eye on it !

    By the way , lower the opacity of the seekers and light sprites , it gives it a nice atmospheric feel :D !

    Cheers ...

  • Cheers, I quite like those Seekers looking very bright, but it's just placeholder art at the moment, Tyler is who is making the art is working on replacing all the crap I produce haha.

  • CrudeMik,

    a gameplay video with exquisite art, soundtracked by 'boards of canada'.

    you sir...are annoyingly cool.

  • harrio

    You sure know how to flatter devs :D !

  • Quick tease of half a WIP level played in the 'map' view at 4x speed.

    As usual, everything is pre-alpha - nothing looks like it will. :)

    [TUBE] youtube.com/watch [/TUBE]

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