Suna99's Recent Forum Activity

  • Not sure what you mean, but you need, for the time being, to make a sprite OUTSIDE of Construct, then load it into the sprite object using the button(looks folder-ish).

    Said in pehaps a better way:

    1: Make your sprite.

    2:In Contruct make a ingame sprite object by double clicking(or right clicking) and choosing 'sprite'.

    2.1:(If the sprite box doesnt show up, or you already had a sprite object)find and double click the sprite object.

    3:In the pop-up box, press the folder(ish) button, and then choose your sprite image file.

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  • Hello forums!

    I'm not exactly new here(have been around since we only had CC, but i figured I may as well make a real introduction.

    My real name is Stian(from norse Stigandr), I'm 16 and from Norway. My english language is therefore not perfect, but I try.

    I have made a few games in CC, and I am working on remaking them in C2. I know alot of stuff (mostly that random crap no one really needs to know<img src="smileys/smiley17.gif" border="0" align="middle" />). In addition to making/playing games I also draw digitally (I am planning on making a cartoon, but I never get myself to start).

    In games i prefer gamepley over graphics, so don't expect too good visuals from my games.

  • That would mean more work for the scirra team. Hmmm... Would they(you if any of you read this) accept "User bundles"? Where we, the users submit graphics for a bundle.

  • ... possible to make a map creator in construct so others can create a map and save it and send it to me?

    I have seen some ways to do this in CC. What you do is basically to give different values to different object that one can place, then save it in a document (txt?)with the relevant data.

    Example:

    Maze Game:

    A map where you have a room, but trough the editor can place 3 objects: Rectangle(can be rotated | or -), start and goal.

    Through the editor you place the start and goal, and the walls(rectangle). When you save the map, the document could be saved like:

    MapName = My Maze          (name, obviously)

    goal = 35,68          (object, coords)

    start = 468,300          (object, coords)

    rectangle = 100,100,2          (object, coords,rotation)

    rectangle = 200,200,2          (object, coords,rotation)

    rectangle = 250,250,1          (object, coords,rotation)

    Here rotation 1 is - and 2 is | or the opposite.

    In other words the document is built up:

    First variables(name, description, High score?)

    Second: Important data(X,Y,additional info)

    Third: Other data(X,Y,Additional info)

    Additional info can be rotation(exact or just state), color, number of pancakes on bunnies head, anything!

    Wrote this in school with crappy computer. Beware of mistypings. If i were unclear somewhere just tell. I'll also probably edit post later.

  • Behaviour: Physics. Can't replicate that easily.

  • May be late, but:

    I would want physics! I love the CC plugin (its pretty much the only one i use). Doesnt need much, yet, but the basics (collisions, gravity, force).

    EDIT: I meant the behaviour, if i wasnt clear enough.

  • 31th March comes right before 1th April, right?

  • Surprise Sunshine Football

    Tony Hawk's Pony Academy

    Turbo Jungle Zone

    Satan's Assault Invasion

    Biblical Trampoline Heroes

    American Donkey Syndrome

    The Six Million Dollar Ping Pong Dungeon

    In Your Face Bowling Encounter

    If you want something REALLY random try Video Game Name Generator

    http://www.norefuge.net/vgng/vgng.html

  • http://www.3Drad.com is free. One minus is that you have to wait 3 months before you get the version (one released each month, but non-donators get 3 month old versions)

  • Hey! First i wanna say that i can't script C++, and im not sure if it is right to put the link here or in another part of the forum(or another forum ). (just googled around and stumbled across it)

    I have found this C++ library: http://sourceforge.net/projects/zige/

    As described on sourceforge: [quote:3343hqlp]ZIG is a free, extendable, C/C++ client-server game networking library with lots of helper features. Together with your favourite multimedia library (e.g: Allegro, SDL, OpenGL) you can build a full client/server game or engine.

    I know that Construct plug-ins use C++ so i wonder if someone could make this into a plug-in?

    If that is so, who knows, we might have a networking plug-in soon...

  • I read it all.

    I think the end "better Nate than lever" is a version of "better late than never"

  • Jump sustain timing needs to be added for sustain jump(or else you can only jump 0 millisecs(weakest jump)).

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Suna99

Member since 13 Dec, 2009

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