Lost my Keys's Recent Forum Activity

  • Congrats! Looks great too!

    Looking forward to playing it. Better not take up as much of my time as the first one did tho

  • Put them in files, works then.

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  • lmao brilliant!

  • Congrats on the winning, awards etc. !

  • OH jesus wept, not another "how do I do widescreen on regular and the other way around yada yada blah blah" threads.

    Do it in a window, there, problem solved, next!

  • Hundreds? I'm not THAT slow at typing

    But the idea is about it being quick enough not to pause the "creative process" - right now I have to go to the menu, pick Save As, check if the folder is the same (seems to change sometimes), scroll down to see what the current filename was (since it's now shown anywhere when working) and then type up a new name.

    When I could just click one button. And so could you But different strokes for different folks, I understand.

    Well if the few seconds it takes to type a name to save it as, pauses your "creative process", you've got a problem.

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    > > .. just did 3 quick tests with particle illusions and not one did. But that program is a special case. It is just 2d glitz.

    > >

    >

    Then you're doing it wrong *shrugs*.

    Lost my Keys

    No I am not. LOL Particle Illusions is a 2d application it is just pixels that have behaviors and are not affect like the topic suggests.

    But other posted examples prove me wrong Especially the Cinema 4D. WOW what a great new feature. I may have to try and get my boss slip that in to the budget. I always wanted to try Cinema 4D.

    Bows graciously to all

    Actually I was replying to this comment of yours.

    Lost my Keys

    Not the versions of Maya or Max that I have. Partials just spew out. if you add gravity they fall with the head still facing up. And from a lonnng time ago at least old lightwave did not either. Particles do not normally rotate with gravity.

    But since you admit you're wrong, no harm done.

    P.S. particle illusion is far more than "just 2d glitz" too.

  • Lost my Keys

    Not the versions of Maya or Max that I have. Partials just spew out. if you add gravity they fall with the head still facing up. And from a lonnng time ago at least old lightwave did not either. Particles do not normally rotate with gravity.

    Post an example please

    .. just did 3 quick tests with particle illusions and not one did. But that program is a special case. It is just 2d glitz.

    Then you're doing it wrong *shrugs*.

    <img src="http://steamgauge.com/misc/construct/images/happytrails.jpg">

  • But every which way is not what he requested. Can you please sight an example of a non-custom application that "emits" partials with gravity physics and has facing direction toward the flight path?

    Lightwave

    Softimage

    Houdini

    3DS Max (probably)

    Maya

    Blender (probably)

    particle illusion

    Anyways, I'm with Ash on this. Doing it with sprites works better.

  • So I guess the only question I have left is about any way I could make holes in objects. It would have to be a method that lets the player move through the spots that were taken away. All my experiments with changing the solidity of objects while the game is running have run into brick walls so far.

    -> Canvas: Update collision mask

  • Awesome work!

    Now.. about that balance board..

  • All depends on what it is you're doing, and how much you got of it. Post a cap so people can see if it happens to them, or make suggestions on how to optimize.

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Lost my Keys

Member since 29 Nov, 2009

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