Lost my Keys's Recent Forum Activity

  • Just wondering if it could be possible to decrease the time limit between posts. I know the reasons to have it. Cut down spam, lighten the load on the server etc. But 60 seconds (it seems like) tends to feel a bit too long. Half of what it is now might be better, maybe?

  • So how's the behemoth doing, lucid? Having fun with it?

  • Just looking around your site. Noticed you remade Barbarian as well!

    BTW, the Popeye one you're working on. Would that be the classic Spectrum one with the huge graphics from the same guy who did The Trapdoor game?

  • You could do all that with containers and briefly spawning invisible collision sprites and such.

  • Awesome, very nice work

    Your engine would perfect for the remake of an old 8 bit game: thanatos

    It could be great

    I've been unable for years to remember the name of one of my favorite games from back then. Thank you! It's great to see it again after all this time. Still as awesome as I remember.

  • Ha I remember that! I used to love that game. Even though I sucked at it. Can't help you I'm afraid but good luck on it, will play it when it's finished!

  • That means, those people that find out, could easily just cheat the game.

    Hmm, this wouldn't really work with saving settings, like language setting, full screen/windowed, etc..

    So you're afraid people will cheat your game using language and screen settings?

    Anyway.. you use both then don't you, like other games. One method for saving the game. One (the ini) for saving your game settings. That way you get the best of both worlds.

    Also along with Linkman's third party plugin warning. You also need to ensure things have loaded back in correctly. Some stuff set at start of layout, doesn't save and needs to be done on load. Also you can limit what is and isn't saved on a per object basis.

    The quicksave/load is just into memory btw (handy for temp level progress perhaps, or for time traveling items). The Save/Load one is for saving the actual files, which you can name whatever you like, including extension, and they'll still work.

    And it saves the ini wherever you want it to. Don't know of any game saving it in the windows directory, but if you wanted to you could. Though remember the whole security thing. Generally makes more sense to save it there in the Apppath along with the rest of the game.

    Edit: Curses Linkman for posting just before me!

  • Ah, that makes sense. But with more instances, Windows 7 will show more projects on Aero Peek.

    I'm sure you'll survive.

  • Elvis.. I mean Davo, was recently spotted in chat.

  • Agreed with cow_trix. Plus if you're not careful, it could just translate into "horrible control system" and nothing switches a player off quicker than bad controls. Bad controls and Barbie games.

  • Unlimited resources, a good game does not make. I think people should focus on learning the software as it is and making good games, not getting blinded by shiny things.

    Also, a crap game is still a crap game, no matter how many dimensions it's got.

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  • Awesome, all seems fine this end!

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Lost my Keys

Member since 29 Nov, 2009

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