Lost my Keys's Recent Forum Activity

  • I'm working on a leveling system myself. Just wondering, but, where were you going to put your save file anyway? (Unless you don't need one.) Saves have to be locked up tight too.

    I wouldn't worry so much about people cheating. In single player games, if someone cheats. They're only cheating themselves. If they've paid for a game, then moreso. (Though it's fine to cheat once you've played through it).

  • Actually, I just beat Dawn of Sorrow yesterday. I've been studying how they do things so I went to look at a sprite sheet to see how they do their animations and noticed the seperate sprites and all everything. That's to be expected since it would save a lot of resources (weapon sprite vs player and weapon sprite) and be much easier to deal with.

    That's what I said, and it keeps things neatly in nicely optimized pow2 sizes.

  • Have the actual sprite use a stronger transparency that decreases per frame? Or put them on a layer and change the layer opacity instead?

  • Not sure anyone will be able to know what the problem is, but it might help if you posted all your system specs.

  • If you catch Lucid in chat or he sees this thread he might be able to help. He knows lots about python.

  • Yay, you finally posted! Anyway, I thought you got the timer issue fixed after we went through it that time in chat?

    I don't know why it's crashing for you though.

  • you could use it to store levels, call it DLC so people fork out for them XD

    lol

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  • Off the top of my head, Id say it would be useful for when you only want one collision mask. Plus its a much easier, and quicker way to get the mask where it needs to be. True you can just use a sprite as a dummy, but setting it up, and the fact that you use dummies for tons of different things should make it worth it.

    Ok I see what you mean now. Yep that would be pretty useful to have!

  • Hmm, in what ways would it be useful? Like in a real world (game) scenario. What could it be used for?

  • Yeah, people do need educating on the pow2 rule, and why taking screenshots of other games and trying to use them just isn't a good idea, lol.

  • You probably would be better off just experimenting and doing little tests instead of jumping right in trying to make a game. As simple as construct can appear, there's still a lot that needs to be picked up, for even the basic types of games.

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Lost my Keys

Member since 29 Nov, 2009

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