Kan's Recent Forum Activity

  • I didn't play much myself, but the one I mostly played was in the late Sierra's Hoyle Puzzle Games (which included Contraptions : The Incredible Machine too)

    Actualy, I'm making an advent calendar composed of little games. One new every day. It's the second year I do so, but the games aren't petty long or big. I expect this breakout to be one of the biggest.

    And as it, I plan to reuse it to make more levels and publish a second version on another day in december too.

    What're you doing right now?

  • Lol. Of course. What else but Kan?

    I can't do anything if you suck at playing it ).

  • It's cool to be called Kan. People do never call me like that though I want them to do so!

    The thing is I have another pseudo somewhere else, plus a few actual names so...

    Well, anyway.

    I continued with the first way (pick closest and reverse events order) and the game's been released.

    I guess I'll let you have it : http://butor.com/resource.do?uid=1292646405489

    Go Construct go!

    Kan

  • C'est quand m�me dr�le de penser qu'on parle toujours en anglais pour �tre s�rs que les autres comprennent!

    The events order things is weird, but anyway, if it works I won't complain.

    Thank you for helping!

  • Hey, toi aussi t'es francophone?

    'Til now it works! Thanks a bunch!

    ...I didn't know 'pick closest' condition...

    Though, I don't see how I could use families. Since there are three kinds of brick, and that each of them is destroyed after a different number of hits, I think it'd be hard to get family events to work properly. :-/

  • I'm sure everybody already encountered the following problem, but I am the one who has never been able to figure out what to do.

    If, for example, I want a brick (in a brick breaker game) to change from animation 1 to animation 2 when it's hit by the ball once. Then, when the ball hits the brick again, I want the brick to change from animation 2 to animation 3. And so on.

    But, there's no delay or anything, so the brick changes from the first animation to the last animation when it's hit once. VERY annoying.

    And then, when I'm just about to go see my psychologist, the Construct devs release a new version with the so cool wait object!

    ...But even with it, I still have problems. Depending where I put the "wait for 10 ms" condition/action, I got either all the instances of a same object to be affected when one of them is hit, either the same problem which leads the brick to go to its very final phase when it's hit only one time.

    CAP file (problem located in the events of the ''Hit Bricks'' group) : http://butor.com/resource.do?uid=1292198866697

    Please help me...

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  • I did it. I still have the same problem.

    Seems like I'm bond to make buttons out of sprites by myself... (or use the crappy Windows button)

  • Hi there.

    I don't know if this is the proper place to ask this, since it's a plugin found in the plugin forum, but I'll do anyway.

    I downloaded the recentest version I could find (plugin Sprite Button) and it just doesn't work with the new versions of Construct (I have 0.99.96 but it stopped working from the moment I updated to 0.99.91).

    I know how to install a plugin, since I had already installed that one - and others - and worked with it for a while when I still had 0.99.62.

    When I open an old project that included a Sprite Button object, it says it can't find that plugin and so can't load it. The Sprite Button object doesn't appear in the object list either.

    Is there something I can do to resolve that?

  • You should try on a VM created using another software. Maybe it'd work.

    Sorry, I'm not on Linux right now so I can't look for the software that exist.

  • Maybe you should try giving the private variables a different ID.

    (add a dummy letter or whatever you'd find easy to deal with)

    Or...does your action absolutely needs to happen on every object of the family?

    I mean, if you build the event in a way its actions apply on only one item of the family, it shouldn't affect the others.

    Apart of that, I really don't know what to do.

  • If you want to have the sound/music files contained inside the game instead of in the directory, you can do it the exact same way you tried to.

    The only thing is that you must add them to 'Files' ressources instead of 'Sounds' or 'Music' ones.

  • Well, faking it would probably be the best way and the one that would require the less power.

    But if you have a real too big amount of objects and interactions, maybe you could sacrifice some power and use the layout object, which use is to run another layout in the current layout.

    Of course, you set the layout object invisible and/or put it outside the screen so it just runs without anybody knowing it.

    When you're leaving the current layout to go in the other layout for real, you manage the game to save the state of the other layout, so it can load it back once you're in it for real.

    Of course, if my solution is more complicated than just faking it, forget it...

Kan's avatar

Kan

Member since 2 Nov, 2009

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