I'm sure everybody already encountered the following problem, but I am the one who has never been able to figure out what to do.
If, for example, I want a brick (in a brick breaker game) to change from animation 1 to animation 2 when it's hit by the ball once. Then, when the ball hits the brick again, I want the brick to change from animation 2 to animation 3. And so on.
But, there's no delay or anything, so the brick changes from the first animation to the last animation when it's hit once. VERY annoying.
And then, when I'm just about to go see my psychologist, the Construct devs release a new version with the so cool wait object!
...But even with it, I still have problems. Depending where I put the "wait for 10 ms" condition/action, I got either all the instances of a same object to be affected when one of them is hit, either the same problem which leads the brick to go to its very final phase when it's hit only one time.
CAP file (problem located in the events of the ''Hit Bricks'' group) : http://butor.com/resource.do?uid=1292198866697
Please help me...