Kan's Recent Forum Activity

  • I could see that, but nowhere I can find a way to save datas (texts, values, etc, not saving the state of the game) to an external file. Especially considering I would like to know and decide where that file will be saved.

  • Still no ideas about how to make this possible? Anyone?

  • Thanks. I still can't figure how to save my data file (say, a JSON file) once I've added content to it.

    The NodeWebkit object's "Save" action doesn't ask me what to save, and besides I thought NodeWebkit works only for games exported to Windows. If so, that's a bit limited...

    Any idea?

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  • Hey there!

    Been searching through the forums a lot, and I still can't figure how to create, read, import, export and play with data files in Construct 2. I got that .ini files are not longer supported, but unfortunately that'd be quite what I am looking for.

    Basically, I need a way to write datas (mostly somewhat long texts) in a file myself prior to importing it into the game (so, a format I can easily write into... .ini would have been great), then import that file into the game and retrieve datas from it.

    But I'd also need to be able to write datas to files, and I'd like to know where those files are located.

    Is there any plugin(s) that would allow all of this?

    Thank you in advance!

    • Kan
  • Sorry, for a moment I confused "layout" with "layer". My bad.

    And indeed, I can see that an object doesn't get deleted from a project even when you have deleted every instance of it. That could come in handy... (even though it's also a pain to delete every object I want to get rid of permanently one after the other in the project tab)

    Well thanks folks. I think I'll go with this then.

  • Yeah, well... that is a bit long if you've got many objects to destroy.

  • Thanks for the ideas. Though I still think it'd be simpler by just ticking a "destroy on startup" box. Putting objects on a different layout doesn't destroy them, and if ever they're all part of a family, but that some objects in that family need to stay on screen, I can't just delete them all.

    I wonder why that option doesn't exist anymore...

  • Hey there!

    Remember that box nearly every object had in its parameters in Construct Classic, "destroy on startup"? Is there anything similar to that in Construct 2, without having to add an event to individually destroy every object I want to be destroyed on startup?

    I've searched the forums and the web for an answer to this, and I'm surprised that it looks like no one ever asked this question before...

    Thank you in advance can tell me!

  • Yeah, anyway I never expected it could ever be possible to just plain convert from CC to C2, so just the fact that you made it possible - for a bit anyway - is already something big.

    As quite a few other people too I think, the way I code my projetcs have evolved over time too, so that would also be a good reason to start from scratch again when creating a game in C2 that I had a previous version made with CC.

    Thanks for the reply anyway.

  • Really sorry for reawaking this thread, but I thought it might end up being useful for someone someday to know that this converter doesn't appear to work anymore. Not for me with the free version of C2 anyway.

    Too bad, it sounded great.

  • It works! Thanks a bunch!

    And have a nice springtime. :)

  • It works fine if the condition is "is sprite visible", but it doesn't work when it's a "is sprite overlapping ..." :-/

    Like, I create a red area, and I want to count only the instances overlapping it. But even if there are several ones, it says "1" anyway.

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Kan

Member since 2 Nov, 2009

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