Kan's Forum Posts

  • Hmm, if AppCache is still present in Construct, side by side with Service Worker, up to r239 anyway, why removing the "Is downloading update" and "On update ready" conditions?

    Is there a way to know when the update is ready, so the player doesn't keep playing the old version, unaware there's a new one?

  • R0J0hound

    Ok, my bad. Again. I was apparently using an old version of your plugin. I seem to be really good at having ridiculous issues that are so easy to resolve but I still can't find the solution on my own, lol

    Thanks a bunch anyway.

    I noticed the quality of the pasted picture is decreased if the original picture was resized though.

  • Oh ok. I tried having them overlap, now I run into an error message saying "Cannot read property 'length' of undefined"

    http://googledrive.com/host/0B-k3vKtSaS ... -test.capx

  • R0J0hound

    That's a great idea! Except I can't get paster2 to paste from paster1 : http://googledrive.com/host/0B-k3vKtSaS ... -test.capx

  • R0J0hound

    Nice plugin. Do you think you could add an action to replace a color by another?

  • Ok. Still, I tried sending an email using the infos on this page : http://www.serversmtp.com/en/smtp-yahoo

    And it didn't work (I didn't receive the email, and I sent it hours ago). Or is it not fully compatible with Yahoo yet?

  • Nice new email plugin.

    Maybe this is a dummy question, but how do you know what to enter in the first two fields? I guess I could find the address of the SMTP server online (?) but is the port number important or can it be anything at all?

    Thanks in advance!

  • Thanks.

    Anyone tried it on mobile? I know the game's slow on old tablets and phones, but I couldn't really test on new models. I can't see how this game could be made using even less performance...

  • Hey there!

    I'm releasing my newest game Summer Days today!

    http://oli-jeux.jimdo.com/summer-days

    It's an online game, it works in browsers on computers and should work on mobile too, but it's probably better to have a recent phone or tablet or it might lag a bit.

    A nice summer to everyone!

  • Hi there,

    I thought I'd make a little list of Construct 2 expressions, conditions and actions that do not work on certain devices and/or browsers. I don't know if such a list has already been started before, but if so tell me and please excuse me.

    Feel free to add to this list but make sure you test the expression, condition or action you have issues with on several devices and browsers before posting.

    * Firefox / Seamonkey (Mozilla) don't detect the value of the "loadingprogress" expression until it's reached 1. They do detect it when its value is 1 though. (tested with Firefox 39.0 and SeaMonkey 2.33.1 on Windows 7)

    * Safari on iOS 6 (and maybe other versions of Safari and iOS) don't detect audio object's conditions "Is any playing" nor "On ended". It does detect "All preload complete" though. (tested on an iPhone 4)

  • Hi there!

    I think I finally (as in "FINALLY!!!!") managed to make my game :

    1. load completely

    2. preload sounds

    3. play sounds

    on iOS using Safari.

    If anyone else is having issues with any of those points and is looking for the right way to make this work now in 2015, here is what worked for me (I could only test on iOS 6 but from what I can see around the forums, many people have had problems similar to mine using more recent versions of iOS as well) :

    • set "preload sounds" (in the project's properties) to "yes"
    • export the game
    • modify the exported "offline.appcache" file (using the notepad) to remove the names and path to your audio files from it (then save the file)
    • upload the game to your server

    This will probably mean your game won't have sounds if someone plays it in offline mode. But hey, NOW IT WORKS at least!

    Thanks to jeansson who put me on the right track on this thread :

  • I had a similar issue where the game would work only the first time I loaded it in Safari on iPhone. The following times I'd open it, the loading would stop in the middle (default blue bar loading at the beginning) and never finish. The inspector console didn't seem to find any error, and the bar remained blue for ever, never turning to red.

    Deactivating "preload sounds" did the trick, now it all works... except my game has no sound at all. :/

    Might be good to mention I tried with another browser on iPhone (iBrowserFree) and I run into the same problem.

  • I use BitBalloon as a free host now. It works much better than Google Drive so far.

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  • I've tried this technique before, but there's a chance it'll generate the same key/code more than once. Now, you could give the same key/code to more than one player, but in the end that would be the same as having one single license for everyone (and players could give the key to each other and play your game without paying).

    You can also do it the way Scirra does it, and give a file (.txt file for instance) on purchase, and the buyer has to put that file into the program's director for the license to activate.

    I'm also looking for a nice way to do serial codes and I'm not sure what I'll end up doing yet.

  • Same problem here. I got a very very light custom loader layout, and the default loader keeps taking a long time to load it. Why?

    (There is no sound in my game, so the "preload sounds" issue doesn't apply)

    Here's an example : http://googledrive.com/host/0B-k3vKtSaS ... _test.capx

    Ashley ?