Kan's Forum Posts

  • Valerien Yes I knew about rexrainbow's CSV plugins, and I have them installed. But as I couldn't do 3-dimensional arrays using it, I created my own array app, then modified it to create the dictionary app on the same model.

  • Hi,

    I thought these two small applications I made for myself using Construct could be useful to others as well. I'm not pretending I've invented anything, and I know most of you would be able to make apps like that yourself (and might already have), but feel free to use them if you it can help you in your game creation process.

    They are designed to help you enter and view values in an array or a dictionary :

    Array writer app

    Dictionary writer app

  • Eh... there's no link to any file in the first post. How do we download your app or the sample/example files?

  • I didn't have the latest version of the "Nickname" plugin. My wrong, sorry. It works fine now.

  • I installed both plugins and tried your sample file, but it gives me this :

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  • Ok now I see. That's cool. And thanks for the precision.

  • Sorry for this question if there is something I have missed, but why not use the official "Pick by Unique ID" condition instead? Does picking instance(s) cause issues that I'm not aware of?

  • : You mean "integrated" graphics, right?

  • GenkiGenga My main computer has dedicated vram and it seems like the driver's up-to-date (according to Construct 2 anyway). As for the two other computers, one is an old professional laptop and has the latest driver available (and probably dedicated vram too), while the other's a tiny laptop with a factory driver and probably shared ram.

    I think my problem would rather have something to with my router then. Thanks for trying it on your side anyway.

  • *Bump*

    Anyone who had any issues with fps on host side with multiplayer apps/games then?

  • Hi there,

    I made a very basic multiplayer example to test out a few things, and something really weird is happening : the host's FPS gets and remains low (about 15 fps) every other time I run the program. 1 try out of 2, the host's fps is low. I close the program, then I start it again and it runs at around 60 fps. And it keeps doing that systematically. First fps is low, then fps is normal, then fps is low again, then fps is normal again... you see the picture.

    And it does that with every game/app I make using multiplayer so far. Not only is it strange and annoying, but when the host has such a low fps, the game doesn't run well for anyone.

    So far I have tested it only at home, both on the same computer with different browsers (Firefox, Chrome, Seamonkey) and on three different computers (using Firefox) leaving the multiplayer plugin to its default connection type (which is Internet even though it could be LAN in my case).

    Am I the only one dealing with this? Anyone wants to try it too and tell me how it goes on their side?

  • Does your plugin allow unlocking something already present in the game when the transaction is done (without having the player to download something or check their emails) ?

  • You could also add an additional condition to every of your events checking for collision, to make sure collision checks occur only when, for example, a boolean variable named "Collisions" is true. And you switch that variable to false instead of disabling collisions.

  • I did also notice that touching/tapping (anything involving touch) doesn't always respond.

  • Also, the jump height will never be exactly the same from one jump to another. This was a big issue in a game I made where a 10 pixels variation was too much. The solution I came up with was to have an invisible solid object always located at a certain height over the character to stop it from jumping higher.

    Of course, when FPS gets really low, anything's still possible... (as my tester found out when trying my game on an old computer at about 10 or 15 FPS, which resulted in very funny glitches, such as the character flying around the place)