Kan's Recent Forum Activity

  • Hey there,

    I just can't figure out how to count only certain instances of an object, but not the others.

    For example, say I have 4 visible instances of the object, and 6 invsible ones. You know what Object.count is going to return? 10, yes.

    Say I want to count only the visible instances of that object... what do I do?

    Thanks in advance to anyone who can answer me!

    Kan

  • Thanks, it works. :)

    That must have been the things I forgot to do.

    Kan

  • Hi there (and happy holiday),

    I'm once again trying to make a simple photo-camera-like device with the canvas object. I had already done it last year, so I simply looked at my old .cap file and did the same thing in my application.

    The issue is that it works in my old game, but not in my new one. Everything's the same though...except my new application is built using the latest version of Construct Classic.

    New application's cap file : filedropper.com/bonhomme

    (sorry that this file hosting site isn't the nicest one ever, my own website's getting too full...)

    Does anyone has an idea what to do to get it to work?

    Thanks in advance!

    Kan

  • Hi there!

    Hmm, as you probably all know by now, there are issues with the RTS when it comes to avoiding solid objects. My very problem is that is the 'cell size' value of the RTS behaviour is too high, the guy always stays pretty far from the solid object. But if the value is too low, he sometimes gets stucked to the solid object while he's actually supposed...to avoid it. o_O

    CAP file : sites.google.com/site/jeuxdolivier/RTS.cap

    I found this very interresting thread : scirra.com/forum/grid-based-pathfinding-using-rts-behaviour_topic40345_post247842.html

    which presents a new way to make pathfinding, but the cap file supposed to be there isn't there. :-/

    Ok, anyone has an idea how to simply get a working pathfinding?

    Thanks in advance!

    Kan

  • I'm going to install it.

    But I also take this opportunity to thank you guys for all this work you do on Construct.

    I know you certainly pass hours working on it even if you probably have another job to gain some money, and this is really appreciated. Even if I don't come on the forums much, Construct is one of the program I use the most, that with Firefox and my video editing software.

    Good job. Since I know it, it has always been even better than MultiMediaFusion/TheGamesFactory.

  • Oh thanks! It works!

    ...My issues are always somehow simple, right?

  • Maybe I'm off, but what if you try to install Construct and Virtual C++ and DirectX directly on your USB key? Okay, well, I'm not sure DirectX will let you choose the install location, but maybe that could help anyway. (DirectX is pretty secondary anyway since most computers should be worth an update to the recentest version if they don't have it. Their owners wouldn't care you update something useful...I guess...)

  • Hi there!

    I have problems with the order of the layouts for the first time. But actualy, I expected that to happen one day, for some reason...

    So, as you probably already guessed, yes, Construct thinks layout 4 is layout 8, and that layout 5 is layout 9. Why? I guess that's related with the fact that layouts 8 and 9 were created first. But hey, I've put the layouts in the order I want them to be (which means 1, 2, 3, 4, 5, 6, 7, 8, 9) and I renamed everything. But it seems like that didn't change things much for how Construct considers a few of my layouts... :-/

    Here the .cap comes : https://sites.google.com/site/jeuxdolivier/Soucoupe.cap

    (By the way, we're not here to steal the concept of my game, nor say it's dummy, okay? lol )

    INSTRUCTIONS :

    There are simple tester codes you'll need to use in order to try the problem. In the menu (layout 1), just press F3 to unlock every feature, then choose a level. Level 1 and 2 work fine, but Level 3, 4, and 5 redirect you to other layouts for some reason.

    So...do anybody has an idea how to resolve this?

  • I'm always impressed to see that totaly random stuff can resolve my problems!

    Thanks again dude!

    I often wake late too (9h00 is my recent earliest). But you see, you can figure out such problems while being tired, being not a programmer, and being making your first game with Construct, when I am...not tired and making my <big number here>th game with Construct.

    (I'm not programmer either, that is...)

  • Okay, I got another problem with another advent game. This time, putting the events in reverse order don't seem to resolve anything. :-/

    It's a memory game (and yes, I'm making games for children

    http://70.83.179.135:81/resource.do?uid=1292771433630

    As you can see, first you flip two cards, they aren't identical and they flip themselves back (if they're identical, no matter, they'll flip back anyway cause I didn't program that part yet). Then, you try to turn a card again, and...it shakes. You must click a few times until the card flips.

    Someone has an idea of what to do?

  • I don't like maths that much either. I don't like maths, but I'm good at them.

    Same for french. ;-D

    People also told me I was good at teaching. But I don't like that at all. In a classroom or such, I feel like I know, and like they know nothing. Very boring.

    But AI sounds cool actualy. Though, I don't ever notice it when I make so! ;-D It just seems like a bunch of events in an event group, as always.

    Have fun with maths in game creation cause...that's probably the only place where you'd need things like how to calculate the area of an octogonal pyramid. I mean, really, we learned so much of those totaly useless things. We could have learned them only when - and if - we actualy wanted to make video games!

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  • Oh, I like RPGs and Adventures too. Well, as my avatar shows, I'm a fan of Zelda.

    I don't like shooting games either.

    Actualy, when a game begins to have lots of coding, I get lost and forget it. :-/

    I'd like to make big games, but lots of them are still waiting for bugs resolve, time, and motivation. ;-D

    But there are people who can program or modelise 3D things for hours, without getting lost, tired or bored. Maybe you're a person like that. Then, as my friend, you'll succeed in doing any kind of thing on a computer. Though if you're like me, you may need a certain amount of luck to be able to finish the making of med-size game without getting crazy!

Kan's avatar

Kan

Member since 2 Nov, 2009

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