Kan's Recent Forum Activity

  • Well, okay, I'll try to drag layout after drawing.

    Thanks!

    Kan

  • Well, I tried all that and there's no way to take a picture! The Canvas is on the top layer, and I have an action where ImageManipulator copy from the sprite Canvas. I tried all :

    • to make the top layer invisible then maing it visible when I want to screenshot
    • to make the top layer invisible all the time
    • to make the top layer visible all the time
    • to make the Canvas opacity 0%

    It always result to a whole black or a whole white .bmp file.

    Here's the link to download my .cap file : http://butor.com/resource.do?uid=1260395646020

    Thanks if you have time to check it and tell me what I made wrong.

    Kan

  • Okay, I [think I] did all that but it saves only a white image.

    How can you know an object is on a layer and not on another?

  • Well, I don't find how to do that with the Canvas Object. How do I grab the layout, and then send it to the Image Manipulator?

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  • Yeah, I know, this has already been asked in the past. I just want to know how it's going.

    Is there already a way to take screenshots and save them in a Construct-made game?

    If yes, where is it? I do need it!

    Kan

  • That's real great!

    Thank vou very much! I'll use it for sure! There's even a way to set the font size!

    Kan

  • Okay, okay, I'll make me own buttons. But I won't refuse that tutorial! I could invent a way to do that myself but I'm too idle.

    I agree that an object that can let us create windows controls should be cool though.

    Thanks for all your help!

    Kan

  • Well, there is still a problem and it seems nobody saw it apart me...or I'm wrong.

    My sprite (used as a pointer with the Mouse movement and the REAL cursor hidden) can't go forward a button object, for example. I say "for example" because I only tried with a button.

    See? The sprite is under the button, even if I do "Move Forward" or "Bring to Front".

    This is a problem we wouldn't have with a cursor.

    Maybe the best way is to resolve this on the already-existing Mouse Movement behavior.

    Kan

  • Well, it doesn't really work. For example, there is no way to get the sprite-pointer forward a button.

    It would really be better with a real cursor, with a real cursor hotspot.

    Kan

  • Well, I meant, on a cursor, there is a hotspot. It's that part of the cursor that click.

    Will the hotspot of the sprite become the hotspot of the pointer if I set the sprite with Mouse Movement and if I make invisible the real mouse pointer?

    Kan

  • Does that click as good as a cursor?

    Kan

  • Okay, I'm not sure it's a good idea to create a new topic just for that but, the others look so full that I wasn't sure I should post in them.

    I just want to say that a pointer object that allows to change the pointer of the mouse should be really great. It could also be an improvement to the already-existing "Mouse & Keyboard" object, so there would be no need to create a brand new object for that.

    Kan

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Kan

Member since 2 Nov, 2009

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