miketolsa's Recent Forum Activity

  • All right, I managed to make something out of my test scene.

    Try it, dl.dropboxusercontent.com/u/2053779/Q3D_TEST/index.html roll a ball, collect come points and win the game.

    would it be possible to make a tutorial as how you build this game using Q3D ......

    or share the .capx file if possible so that other having problem can learn little bit .....

  • This is really a gr8 concept ......

    Keep us updated ......

    Would like to get a chance to try it someday !!!

  • You can also check out the three.js docs to get a feel for how things work in the background, since q3d uses the three.js library. threejs.org

    atleast there should a list to relate those events or behaviours to three.js commands or classes or anything like that ? or how can someone compare both of them ?

  • I just purchased the Q3D v2.4 plugin but i am trying to figure our as how to create the voxelpainting sample preview using q3d 2.4 in construct 2 ?

    Here is the link - threejs.org/examples ... xelpainter

    if someone have succeeded then let me know would help me a lot .......

    hope someone throws some light on this topic ....

  • I just purchased this awesome plugin !!!

    Have been trying to learn a lot but without any help it is a real problem .....

    As i want to make a replica of voxelpainter of threejs.org to construct 2 using this plugin ??

    threejs.org/examples ... xelpainter

    Have any one done that sucessfully !!!

    if so I would like to know how to get this done completely ?

  • is there any proper site or tutorials on youtube for this plugin ?

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  • Specially this is a responsive issue .....

    I have tried to search entire forum but didn't got any answer that properly work as a solution for my problem .

    So I have made my game in landscape (its a browser based game ) but I have to make that game work on all PC, MAC, Iphone & Ipad also on other android devices ( but thats exception ) now the problem is PC & MAC works fine as thats not a issue but in IPAD & IPHONE i have to set the game with their proper aspect ratio and this is where the problem arises so how to make the same game works in browser in all the above platform ?

    So what is a proper solution for that ?

  • LittleStain Could you please explain your last statement

    I always tend to use one of the fullscreen-modes and change layer-scale and or sprites, sizes, etcetera according to the size and orientation of the window.

    As I didn't know what do you mean by sprites sizes or size or orientation ?

  • is there any trial version of this plugin .....

    Also is it possible to create a game like using 3d blocks to build a city or something like that ?

    And would it run smoothly on browser ?

  • will this work on both android & IOS ? using phonegap or cordova ?

  • could you tell me how as what file output did you get from intelxdk like .ipa or a zip file ???

  • so did anyone find an answer to this problem ?

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miketolsa

Member since 29 Mar, 2015

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