miketolsa's Recent Forum Activity

  • did you got any solution for this ???

    if you have solved then please help me as I have two of my games are after just facing this issue !!!!

  • I have already read & have accomplished all the steps 100 times but still facing the same issue ???

    Could you tell me does the default google play platform(from construct 2) works ???

    As I am just getting frusted as two of my games are already to publish but due to this signing issue I am now able to check the inapp purchase or anything else even after publishing the alpha & beta app both !!!!

  • any luck solving this problem yet !!!!

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  • I have tried everything as you mentioned but neither cranberrygame_cordovagame or neither google play construct 2 default plugin is letting m,e signin from app ..........

    With google play construct 2 I didn't get any login popup box even in my test app ....... after fulfill all the google play c2 plugin requirement mentioned in construct 2 manual ....... link - https://www.scirra.com/manual/175/google-play

    Also tried with cranberrygame_cordovagame but I get the same error mentioned above unknown error.SIGN_IN_REQUIRED(4) ???

    So what is the solution for this ........ Even I have tried create complete new app in google developer console by linking app with new service created using new keystore and everything from scratch but neither of them help me signing in the game after compiling the game using intelxdk ???

    So what should one do if someone face such problem !!!

  • I am facing the same problem !!!

  • I am facing same problem as restarting layout wasn't able to reset the game .............

    Our game is just a top down racing game but somehow after restarting the layout using "Restart Layout" isn't working as it should .............

    So what is the solution for that ???

  • Yup the updated version works better just have to figure out as how to stack more cubes on one base cube ..... like in example we can one cube on top ......

    still trying to figure it out ..... dammn its not that easy ....

  • purplemonkey this is really awesome !!!

    would learn a lot from this example ......

  • could you provide a sample file if possible ......

    Also if you are using a isometric board then you can't rotate the board in 3d ? so is that possible in 2d, I mean like the way you did ?

  • Hi QuaziGNRLnose,

    I am trying to build something like as in here - threejs.org/examples/webgl_inter ... inter.html

    I understood that I have to use the Q3Draycaster for this and tried working my way with the plugin. I have looked at the example of Raycaster and viewports.capx in this regard.

    However, I am stuck with some basic questions like -

    1. how do I pickup the cube and limit the cube movement in 3d axis while moving it only the grid.

    2. how to move it step by step on the grid in x or y directions (exactly into the square positions) along the grid

    3. Should I make the grid a Q3DModel object having one single object OR multiple square Q3DModel objects connected together?

    4. How can I place the cube only on top ( if there is a cube already at the bottom) etc., To do this, would I need to use collision testing feature as well?

    5. I think I can pick up the cube using the 2 conditions - Q3DViewport projection point in frame to mouse co-ordinates and Q3Dviewport --> Project,pick 1st, then I see I can pick-up the cube? Then should I use Q3Draycaster to move the cube along the raycaster? If so, how can I move along the raycaster? (Also, I assume I have to position the Q3Draycaster to cameraposition.xw, cameraposition.yw, cameraPosition.zw and direct it at the highlighted cube model?)

    Do you see this as relatively easy one to build OR slightly complex? Any quick helpful pointers on how to achieve this functionality would be really helpful.

    Did you have any success with your problem as I am facing the same issue & little bit confuse as where to start ..... if you can guide me as where to begin working to create the same voxelpaint example from threejs.org ....

  • purplemonkey could you please help me with minecraft example like on as i can't figure out the example as how to make it work with q3d plugin ?

  • miketolsa

    take a look at the raycaster example for an idea of how the picking can be done. After you have a surface and point you can find the nearest grid position by using this trick (which works in 2D aswell):

    X = round(xposition/cellXsize)*cellXsize

    Y = round(yposition/cellYsize)*cellYsize

    Z = round(zposition/cellZsize)*cellZsize

    This finds the X/Y/Z of the "closest" grid cell to a specified X/Y/Z position in a non-grid coordinate

    But i tried it still can't get it working just like the minecraft example threejs.org

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miketolsa

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