RayKst's Recent Forum Activity

  • Well after testing it, i must say i'm still more comfortable and productive with Construct That scratch block system can quickly become annoying and messed up imo

  • I don't know what they've changed in this release version from previous ones. I tested it for some time before release as private beta tester and i can say :

    1 - Their GUI is awesome. But can be slow at times

    3 - The event blocks system looks good , but requires more clicks than Constructs. The advantage is that it can be more intuitive for novices and event kids (or maybe not), but not necessarily easier.

    4 - The overall runtime speed was kinda poor on previous versions, don't know how it is now . I have a feeling HTML5 tends to be faster but i'm not sure.

    5 - It uses Box2d to handle everything. This is good sometimes but may become a problem if one wants a customized control over collisions.

    5 - On the versions i tested you could define collision geometry as polygons but only by inputting direct values of point coordinates, terrible . I'll check if this has changed.

    6 - Parallax was much less intuitive and cumbersome to do than Construct . Again, i'll check this.

    7 - Overall : Biggest advantages over construct : Integrated support for Community share over tutorials , assets, games , game hosting etc, publising on major portals etc.

    And : Support for editing code directly.

    And of course : Their site is very well done.

  • GameDevelop doesn't even come close to Construct in terms of usability , ease of use : Too many clicks to do things that could be made in one or two. Second, it uses SFML as backend. SFML is a great library but it is not super fast in terms of rendering. I believe Constructs engine is much faster. An engine/editor must be complex in terms of what and how easily you can do with it and not how difficult is to do things. In this Construct pwns all other solutions for 2d games that exists today.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Great job ! C2 is just getting better and better ! C2 has brilliant future ahead of it

  • Yeah i much prefer Construct system. More flexible than that only raw code

  • Add tilemaps support. Like importing a tilemap, selecting and area of tilemap image and drawing it on scene like a pencil , etc. Would involve some substantial rewrite of map editor and other things though.

  • This is a great day , thank you guys. I'm even more motivated now to contribute with something for Construct Classic

  • kiyoshi: can you explain what happens?

    Sure :

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Project still marked as changed after save

    Condition: !project->IsChanged()

    File: Construct2.cpp

    Line: 1406

    Function: bool __cdecl CConstruct2App::SaveProject(class Project *)

    Build: release 33 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    This happens after doing the steps like i've mentioned

  • One small bug difficult to catch , to reproduce it : Change any property of an object. Unfocus . The save button will activate. Then change it again and without unfocus click on save.

  • Great job. One thing i noted just now : There's no nearest / point filter yet on editor ?

  • 60 fps on Chrome 10 . No problem here

  • How i did:

    Edit this key on Regedit:

    HKEY_CLASSES_ROOT\SystemFileAssociations\image\shell\edit\command

    with ( example) : "E:\Programs\Paint.NET\PaintDotNet.exe" "%1"

RayKst's avatar

RayKst

Member since 22 Jul, 2009

None one is following RayKst yet!

Connect with RayKst

Trophy Case

  • 15-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers

Progress

17/44
How to earn trophies