RayKst's Recent Forum Activity

  • Benchmark Score: 2269

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  • > SLOW DOWN PLEASE

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    Don't listen to him! KEEP GOING I LOVE IT!

    [2]

  • Javascript is actually probably the fastest scripting language out there, because it's had the might of Google working to optimise it with the V8 engine and Crankshaft. It literally compiles it to machine code. I've read Google engineers quoting it as comparable to unoptimised C code (as in, maybe two or three times slower than optimised C, rather than ten times slower or worse).

    Python is only interpreted as far as I'm aware, and Lua appears to have a JIT, but I can't see it being so much faster than Google's V8 to be worth switching to. Besides, the plan is for the EXE runtime to all be written in optimised C++ - to make Javascript plugins work in an EXE runtime one of the things we'd have to do is write a full virtual browser emulating the presence of the DOM, window, cookies, URLs, canvas, contexts, Javascript library functions, and so on. That's kind of a ridiculous thing to do for a C++ runtime, especially when C++ extensions would be faster and more compatible anyway.

    So yes, it's a shame that extension developers will probably have to rewrite extensions for other exporters, but that's the way it has to be done.

    So Ash, is there the possibility to write the entire game in Javascript ? Or only parts of it ? One example is Stencyl where you write the game with the event blocks and/or Actionscript code.

  • Voted animations too. The essentials must be handled first.

  • Well better than code , you can always take ideas and inspiration

  • http://code.google.com/p/cakejs/ has nice effects too

  • Impressive engine. I know a lot of other JS engines , but this seems to be one of the most advanced. And is open source. C2 could use some code from it

  • This really isn't going anywhere is it?

    So far just about everything has been about how to take things away rather than how to keep things working, and make a profit.

    What if you could keep everything necessary, open sourced, and free for use, while still supporting indie game devs, something that has become synonymous with the names Scirra, and Construct?

    All while making a profit?

    The answer is literally staring you in the face right now.

    Rather than selling a program outright, which is bound to go into saturation at some point.

    Why not offer a service to the developers?

    As it stands its relatively easy for someone to upload their game and disseminate it for free.

    But when it comes to actually selling that game the options dwindle.

    My thought is, why don't you just make a site that will handle the selling of those games for a profit?

    Sure there are sites that do that now, but most of them are terrible to the dev.

    They will take a huge percent of what is sold, and some even force you to hand over your rights.

    Sure you wouldn't make as much as those sites do, but as people find out about the no bs policy they will come here.

    You could even offer other services, such as selling plugs, resources, etc.

    Think it over, its already happening with other venues, and there's no limit to its potential.

    Couldn't agree more with this.

    Though harder to realize for the devs i think it's best for most of people. Not selling Construct as a product directly but selling services. I don't know if it could work well it Construct , but something like what the Stencyl guys are doing would be great. Well the domain is similar Stencyl is Flash and iOS games , Construct is Html5 for now... And having used both Construct and Stencyl i still prefer Construct , even if Stencyl has some great features. Anyway i hope we'll find the best strategy in the end.

  • Animated sprites would be great too ... But i have the feeling it will take some time

  • I really hope C2 will have a good method for level creating. Not entirely tile based nor non-tile based but a mix of the two. Just for reference Stencyl has a good system .

  • You mean the megaman movement ? It seems that it only reduced megaman ground speed while translating the camera in a constant speed. After the transition is done the camera returns to it's correct behavior. I can't make an example right now but it shouldn't be difficult to do

  • Well for me the "2" implies that it's something "better", newer, a reboot, the successor of old Construct. If it was called Construct 1 , the name wouldn't reflect the program total revamp

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RayKst

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