Noga's Recent Forum Activity

  • Is this an issue with the number of text objects (600+) in the game I am creating or is it a problem I should report?

    Post it in the Help section first.

    The game looks complex and... complicated, but I like it. I remember playing a racing game (I think the game is 20+yrs old), nascar racing, where I've had one car and raced it for 100+ rounds. I've had to avoid other cars and use pit stop to change tires, refuel etc. at the right time. I've liked that bit of strategy whether to go refuel or wait one more round and risk it to go dry (especially after 1/2h playing and 80 rounds finished ).

    In your game, can a player control a car or races will be simulated, or both?

  • When you have For each... you are testing this loop's object, so where is For Each Rider, there should be On collision between Rider and Bullet - not Bullet and Rider. I've changed bullets speed to 500, it was to fast to check collision. If you want it back you'd have to make better collision check

    LINK

  • Should I always use AppPath? Because when I use relative path like "folder\file.txt" it still works with or without it.

  • I like it, hope you'll continue improving it. To create water, there is good R0J0hound's example

  • Ups, thanks that was like two clicks away

  • I take it as a creation, because the guy must've spent some time creating it, so I think it's in the correct section. On the other hand it's much better now, when it's all in one post as it's not "real" game.

  • Thanks for the links, do you know any tutorials in downloadable form like .pdf?

  • Thank you, now let me take day off to figure out what's going on .

  • I've tried to make a small space shooter game, but now I'm going back to a different project. Still, there was one problem I couldn't solve. I wanted to have the space ship moving slow from start and then during the game it's speed slowly increase by picking up bonuses. But I don't know how to make it follow the cursor with a lag. It has worked with sin and cos, but the ship always started to shake when it reached the cursor. I've made something like workaround, but shaking is still visible when switching to v-sync mode. It probably will be easy for you math guys and I can't wait to see how it's properly done.

    Wheel up/down - speed up/down

    LMB - shoot

    RMB - rocket - also, there I found this bug

    LINK

    thanks in advance for any help

  • My workaround is "draw line".

    Ok, will try.

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  • Who wants to add it to the bugtracker?

    Could you do that for me? I don't know,(=lazy to learn to ) how to do that.

  • I've downloaded the plugin and started to playing with it and THIS happend

    It's very slow so I don't think there is any use for that. I have one problem, when a map gets generated I have white horizontal and vertical lines on my screen. I think it's a driver problem, but can you guys confirm it? I've tested it on 3 computers and 2 have lines.

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Noga

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