[quote:vywpsd2b]Is it possible to rip the python code from a .cap/.exe made from construct, or will I have to do stuff from scratch?
If you have the cap you can just copy and paste the python scripts.
[quote:vywpsd2b]I want to do this because it makes making my game modifiable far easier then rewriting every event in python. That and I don't know python, and I hope that I can learn from reading the events in python.
Construct doesn't convert events into python, you would have to rewrite your events into python manually.
For learning python in general I've found these two links to be useful:
http://docs.python.org/tutorial/index.html
http://www.tutorialspoint.com/python/index.htm
If I misunderstood your question please clarify.
Thanks a bunch! I wish we could rip out python code from Construct though. Maybe I could ask in the suggestions thread so it can be added in Construct 1?