I guess it's completed, I haven't received any complaints about it. Feel free to move it wherever you like.
I saw someone in Construct's chat talking about Unity 3D, and went to go check that out, and am now happily addicted to everything about it. I've already implemented several very important features of my space game in it including crafting, inventory, space movement in 3D, and power management - you can run wires around the ship to power each component of it. Unity even makes multiplayer of all things a simple affair. It is the perfect combination of a 3D Map Editor AND the actual power of real code (either JavaScript or C#). It has an large and active community due to the current iPhone game rush. It is quite simply the closest equivalent to Construct that there is in three dimensions, and I love it. It's like Construct and Ogre had a love child.
That said, I will probably still do a dungeon plugin for Construct at some point, because I said I would, but it'll be on a slower timescale since I can only do so much. We're getting hammered at work cause of the upcoming holidays and I am spending most of my off-time splooging over Unity, because it is that awesome.
If development on the plugin becomes so problematic that it starts taking a very long time, there is a premade library designed for roguelike games that I can quickly port into Construct for you guys, but first I would like to try and finish the algorithm I'm already working on. Meanwhile, yeah you guys can move this thread to the release forum, and I can mirror the plugin somewhere else if you want.