man I want play so badly with those cap files but can't, bloody exams are going on so can't do much.
I'll probably develop this in to some sort of game, not now...maybe after march.
[quote:20s52cue]perlin noise is generated around zero on both sides, negative and positive. If you set 4 you will get a value between -4 and +4
For the trees: Why not make multiple use of values? For example, if you would use integers from 0 to 100, you could define that 50 represents grass, while 51 represents grass with a tree on top, and so on.
great idea, this way i could generate some pretty good looking variations like just grass, grass with a flower or grass with tree.
[quote:20s52cue]^Link updated
http://dl.dropbox.com/u/666516/perlincraft.cap
thanks man,but i haven't downloaded the cap though, I don't want to ruin the fun of learning how to do this on my own. Hope you don't mind