mikewalton206's Recent Forum Activity

  • If it's the one where you move left and right to catch eggs... then that's really easy. Your sprites will need to have those same or similar animations though. If you have those add the keyboard and game pad objects to your project. Then for example have so when game pad left is pressed sprite play animation "left" then do the same for when right is pressed. Copy this and then switch everything to keyboard. I don't have those sprites so I can't obviously test this out for you lol but this should get you started. Oh and you could do also when sprite collides with red egg, sprite play animation "damage" basically you want one sprite to have all the animations you plan to have for that one character. Good luck with your project

  • Thank you.

    I expected this to be included in the behavior.

    you're very welcome and best of luck with your project.

  • That's hard to say because you can't see lol do you need the sprite to play a different animation when the player gets to the end of the layout?

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  • Hi.

    The platform behavior does not have the "is enabled" condition.

    How do I find out if an object has the platform behavior activated ?.

    You will have to give that platform object an instance variable. For example... pick boolean. Call it like platformactive. Now you can check if the platform objects instance variable platformactive is True do this and if it's False do this. Hope this helps!

  • gotta see capx or screen shoot of your events so we can see how you set it up

  • Not sure if I'll get any replies; guess I'm looking more for inspiration than instructions. Does anyone have examples as to how they/someone created cut scenes for their game?

    I'm thinking of just going with a multi-part animated sprite with very little text for each animation. But I'm unsure of the composition. Any ideas/.capx files to look over would be appreciated.

    one example

    https://youtu.be/RHVF_Utc1Sk

  • This seems very basic and i have been using construct 2 for some time but i still can't figure this. I just want top-down forward movement that follows the mouse that doesn't act weirdly when colliding with solids. 8 direction has nice collisions with solids, but only supports , obviously, 8 directions. I want something like move at angle(self.x,self.y,mouse.x,mouse.y) that interacts with solids. ( using just the event won't work, as it passes right through them , even if both objects have the solid behavior ) i tried using the event stated above and adding 8 direction to an object but on collision with a wall it starts vibrating furiously. Undesired effects like increased speed come from using bullet together with 8 direction. I have tried anything i can think of including custom movement and giving the moving object the solid behavior. Nothing worked so far.

    Help please! Thanks in advance!

    Can you post a capx. for us to look and test out? Nothing that will give away any stuff you wanna keep secret of course haha

  • Hey guys, so this is a question I'm trying to figure out that i'm sure will help a lot of you who want to make a coloring book. So from all the tutorials and videos I watched... I can get all the way from selecting a picture to color, pic pencil and size of pencil to use, all the way to actually coloring the pictures. The biggest issue I and a few others are trying to figure out is how do you keep the colors to stay inside the area you are coloring in just like in this game? Any ideas would be greatly appreciated by me and many others, thanks!!!

    http://kizi.com/coloring_pages/dynamons-03

  • Hi!

    Here is the C3 example file: https://ufile.io/trwnj

    Just tap on the guy to start the combo launcher and keep tapping on him to continue the combo. You can replace the tap with a collision from another sprite doing an animation attack and it should work exactly the same. Then once the character is launched you can trigger a jump input on your attacker to follow up the launcher with some air juggle animations.

    It should be pretty straight forward with the comments, but let me know if you have any questions.

    I hope this helps you in some way <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    Thanks a lot! I'm definitely gonna dig deep into this and see what I can do with it. I'll for sure let you know if I have any questions. Thanks again!

  • I created a sample .capx file for construct 3 if you would like to try it out for yourself and see if it suits your needs. It's pretty basic and you should be able to run it on the C3 free version. It would be easy to recreate in C2 if you find it helpful.

    Let me know and I can post it for you.

    yeah that's sound good. I would like to check that out, thanks!

  • >

    > > Hello, I'm brand new to Construct 2 and just recently finished following the tutorial, through which I had no issues.

    > >

    > > My plan was to create designs and sprites of my own, and then follow the tutorial with them instead, however whenever I try to use the background tile I created, it creates a much larger canvas space around the edges of the image. How can I fix this? The original image size I was using was 800x600, and I narrowed it down to 400x300 in case it was a size issue. I have changed the size of the layout screen to the same dimensions as the image both times, and it still leaves all that extra white space between the tiles and I don't know why. I compared all of the layout and layer and object settings to that of the tutorial, and everything is the same.

    > >

    > > I have tried resizing the image in the editor, but it is as if the white space is part of the original image, which it is not. The original file is cropped to the edges with no white space.

    > >

    > > Here is a screen shot of the issue: https://imgur.com/WXD8R3S

    > >

    >

    > Here's what my artist said...

    >

    > Maybe she saved it in image format, that does not support transparent background.

    > She can try saving in .png format including alpha channel and see how it works.

    > Any program that can save in that image format should work.

    >

    Thanks! I did try saving i as png and jpg and both gave the same issue. The canvas size in paint is cropped to the edges of the image, when I shrink the blue box in construct to the edges of the image, it shows a different canvas size than I made in paint. I will look into some sprite making programs though, I didn't think of that. Thanks again!

    ok cool, hopefully you find some good programs and you're very welcome.

  • Hello, I'm brand new to Construct 2 and just recently finished following the tutorial, through which I had no issues.

    My plan was to create designs and sprites of my own, and then follow the tutorial with them instead, however whenever I try to use the background tile I created, it creates a much larger canvas space around the edges of the image. How can I fix this? The original image size I was using was 800x600, and I narrowed it down to 400x300 in case it was a size issue. I have changed the size of the layout screen to the same dimensions as the image both times, and it still leaves all that extra white space between the tiles and I don't know why. I compared all of the layout and layer and object settings to that of the tutorial, and everything is the same.

    I have tried resizing the image in the editor, but it is as if the white space is part of the original image, which it is not. The original file is cropped to the edges with no white space.

    Here is a screen shot of the issue: https://imgur.com/WXD8R3S

    Here's what my artist said...

    Maybe she saved it in image format, that does not support transparent background.

    She can try saving in .png format including alpha channel and see how it works.

    Any program that can save in that image format should work.

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mikewalton206

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