mikewalton206's Recent Forum Activity

  • Here's part one and two of something that should help you. Good luck!!!

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  • So this was my first tutorial I made a long time ago haha so it's not super perfect but it might help with a few others things when it comes to spawning random stuff. You also should create a family and name it something like enemies. Add your enemies to that family and then give that family an instant variable (number) call it enemy hp. You then can set each enemy with it's own hp. even if all of the same one's are on the screen it will only take hp from the enemy that's hit. Do something like enemy on collision with player bullet, subtract 3 from enemies hp. As I said it will only take hp from the enemy that's getting hit with the player's bullet. Then have an event when enemies hp (this is the family hp) is = to or less than 0, destroy! Hopefully this helps and good luck!!!

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  • Ok so in this video i'm testing out a few game mechanics. All of this is working out nicely so for but will look much better and smoother when I have all original animations in place. Added lots more since this video so be sure to follow along with the journey of this project. Thanks for stopping by :)

    https://www.facebook.com/alienassault/

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  • Well the way I have my ladder system set up is in a few parts ladder bottom, a ladder line and ladder top... all set invisible. Since it's AI this will be tough... you will have to find a way to the game know when the AI is going up or down because you will have to simulate 8 direction up or down. I put two links that will help you out with ladder stuff All you will need to do is figure out how to make it happen on it's own. Maybe have like a box area around the ladder so when the AI collides with it they start to climb up if the player is above them which would be simulate a direction up. You will have to find a way to know if player is above or below player. Hopefully this helps

    youtu.be/7d-VVfFIvd8

    youtu.be/6NJ6mkbBfmA

  • You can maybe do something like I have setup. Have a layout that holds all of your objects and then you can just spawn items onto your game levels. That way the object is still found in the game and not already on the level if that's what you're trying to do.

  • Check out this video. I think you can mess around with this and do something like... when loader bar is at so and so length make logo visible. Then maybe when logo is visible play music. something like that lol either way i'm sure this should get you started so good luck!!!

    https://youtu.be/PBj9M5qzAro

  • Nope! LOL you just have to do the same events but with gamepad

  • ok so I been stuck on this for a min and I bet it's something I just overlooked ugh lol but how do you make it so a player slides down a hill? I have ramps and stuff in my game and I have an idea for level but I need to have it so the player slides down the ramps when like the player platform is overlapping the slide sprite... something like that. Thanks!!!

  • Hmmm... yeah it might be. try also moving the wall to the left or right bit by bit. I did that before and something simple like that actually worked lol I had a sprite for the wall and then a sold sprite behind it that the player actually jumped off from. not sure if yours is set up like that as well.

  • you're welcome! Glad it worked out and yes I know the struggle lol

  • Hmm... maybe have the distance event be a subevent or it's own all together. Also you can try to set direction towards player. Good luck

  • I've had this problem before but I haven't messed with wall jumps in a min lol but if I remember correctly you need to put player not mirrored for the left side because it's gonna think the player is still to the right and then go all crazy like in your video. hope that fixes it for you

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mikewalton206

Member since 24 Mar, 2015

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