mikewalton206's Recent Forum Activity

  • Looks cool! Its usually hard to give feedback without having played the game but I will try.

    The explosion animations looks nice, but I think it needs to be bigger on the bigger enemies, so it covers the whole sprite and a little more around.

    I don't think this is a hard rule, but when I think of level design for shooters, you want it to be things on the screen all the time so its a challenge for the player to shoot all of it. I doesn't need to be dangerous stuff, it can be boxes or just a lot of popcorn enemies, but on different sides of the screen. Just so the player never feels like they are waiting on the level to scroll to the next enemies.

    The homing missiles looks epic, how did you make them?

    Thank you for the feedback! I'll work on the explosions and yeah for sure I agree with the enemy thing. I plan on having lots more. This was just a sample so I didn't add them all in yet and still waiting on more new ones to be made by my artist. OMG! The homing thing was a pain in the ass lol because it's a few things that are homing but if I ever get free time i'll do a tutorial on it

  • I'm having a little trouble getting revolute points to work properly, I'm sure it's something I'm doing wrong but despite reading guides and following example capX's I still can't get it to work.

    In my editor window I have these three objects places underneath each other - Spaceship, chainlink1, chainlink2

    My event sheet looks like this

    However when the game runs I get this

    Why do they all of a sudden move down the screen when the layout begins? It seems that the distance between the objects grows as I move them up the screen and they don't 'stick' to each other in a similar fashion to a chain.

    Hmm... ?????? the only time I've seen this happen was because I gave my objects the platform behavior and it made the object fall. Also check to see if you have an event that might have it setting your sprite in the wrong place. Sometimes I miss stuff like that. It's always the smallest mistakes we miss lol

  • Ok so I'm testing our this Multiplayer capx that comes with C2 and I get this error pictured below. Is there a way to fix this problem or any better capx to use that I can edit a bit to fit my game? Thanks everyone!

  • Thanks for your comments. Yes, I see what you mean about the particle effect from above. I was have been working on changing it i'm also working on a boss, which is the most difficult part. The orange bars at the bottom I want to replace with asteroids, you see the one floating around was for testing. I need to perfect it. I'm going to add some paralax scrolling to the background too

    So a few things to work on. I did post my own topic and hope to get more feedback from others too.

    H

    You're very welcome and ok sounds good! Keep at it and take all feedback... good or bad as a learning experience. Anyways good luck and I look forward to seeing what you do.

  • That's great. A top down shooter, looks fun and challenging to play. Here is mine, a side scroller. I would love some feedback.

    http://youtu.be/KgjzEEYu24s

    Look forward to seeing your progress.

    H

    Looks interesting... good job so far. now the things I would work on is the particle effects/jet flames. Get some kinda like mine and same with the stuff shooting down at the player. I can't really tell what that is. it's super cheap to have some cool jet flames made for you. Next is the orange objects that float and spin. Those are strange looking and needs to be more obvious what they are. If I was you i'd change that all together and make something else because something like that wouldn't be spinning there unless it was like chunks from a planet or whatever that just exploded and you're having the player fly through it and can also shoot to destroy it (BAM cool idea for you haha) Same for what I think is an asteroid. You see what I mean though right? can't tell what stuff is... like what is that thing shooting down at the player? Is it a ship... people can't really tell. I liked the enemies... those guys was kinda cool <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> other than that... keep at it and for sure follow my facebook and youtube page. I will help you along your journey much as I can with tips and tutorials.

  • Hi guys, in the past days I have been working on my first tutorial course for Construct 2, where I show how to create a Side Scrolling Shooter in Pixel Art (using the free version of C2).

    I have created the videos for Italian users, since there's almost nothing in Italian and the few things that are there are obsolete and done by people that just installed the software without really know what they are doing.

    So I have decided to fill this gap, and I have built this first series (for now). Sharing it around, I got the attention and subscribers from other country too, so I am now translating it to English as well.

    You can have a look at it here and leave me a feedback if you like:

    YouTube English Tutorial for Construct 2

    https://www.youtube.com/playlist?list=PLJdfdQL4meAnBnjHzn-OngIL1mmOeBBHQ

    YouTube Italian Tutorial for Construct 2

    https://www.youtube.com/playlist?list=PLJdfdQL4meAkZeFRXmwo-eCL5GGDTwHmE

    Sample of what is possible to do at the end of the course using my assets + some extra time to practice and discover more about the program (still using the free version of C2):

    https://youtu.be/pSkyFzdHkc8

    Thank you!

    Haha I didn't know this was you until I seen the video lol I was like is this the same guy from the facebook C2 group page? Then looked... yup <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> good to see ya here! and best of luck again with your videos and English <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I want to make an nes style game on construct and put it on an nes cart. Is this possible or is the construct engine too powerful for an nes to run it?

    You can for sure make that type of game but no you can't put it on the nes. You would have to work for Nintendo and develop it with them on something other than C2/3 I would just make the game you want and put it on everything else available. The home page says what platforms you can put your games on.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for reply to my post, May I see your project? I want to learn it first

    try this animation... save it to your computer and practice making the page turn with a tap on arrow or something.

    https://www.bing.com/images/search?view=detailV2&ccid=Ac4vvGhy&id=E1E807592D2689EC19535295AD587BAE960AC060&thid=OIP.Ac4vvGhyHML90PxJ0rktzwHaFj&mediaurl=http%3a%2f%2fclccharter.org%2fgabe1%2fImages%2fbook_animation.gif&exph=312&expw=416&q=book+animation+gif&simid=608035167807081669&selectedIndex=5

  • Thanks for reply to my post, May I see your project? I want to learn it first

    I haven't made a project doing that lol I was just telling you how it could work so that's something you'll just have to test out on you're own. If anything... google images of book animations or something like that and then just use that for practice.

  • Hello guys.

    I want to make a visual novel as an early part of my game. This visual novel will be used as an introduction only, nothing more. But I want this visual novel to be an interactive book, so there are books and games at once. Now, i've my own game without visual novel/ebook. In this forum, i was looking for tutorial about visual novel/ebook, but all links about it was down. So, my question is:

    1. How i make visual novel the easiest possible?

    2. How i make visual novel/books and games at once?

    How do i solve it? Anyone can help me?

    Anyway, sorry my bad english.

    Many thanks....

    Well first i will say have a book/novel animation made up for you with all the pages say like 30 pages or whatever amount of pages you want the book to have and then... you can do something like system on object right arrow pressed set book/novel animation to 1. Then it just gets crazy from there lol because you can set it up so each time the right arrow is pressed the book/novel goes to the next animation/next page. Your idea is cool but will take some work but not much

  • Looking good allready man

    i love me some bullet hell

    nice to see more construct shmuppage.....

    Thanks a lot! Yeah we don't see much and it's such a great type of game to make! I haven't even showed you guys the boss fight I made ?? pretty crazy lol once I work out a few more details I'll add some gif clips, videos and pics

  • The easiest way is to define 5 imagepoints on the table sprite. And then simply place cards on these imagepoints.

    Card #1 goes to "CardPoint1", card #2 goes to "CardPoint2" and so on.

    Card set position to (Table.ImagePointX("CardPoint" & cardNumber) , Table.ImagePointY("CardPoint" & cardNumber))

    I was able to fix the set up that I made, thanks!

mikewalton206's avatar

mikewalton206

Member since 24 Mar, 2015

Twitter
mikewalton206 has 2 followers

Connect with mikewalton206

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies