mikewalton206's Forum Posts

  • Hello everyone,

    It's been a while since I got stuck on something and for this problem I

    have one layout that the player gets to pick items and it gets added to

    inventory slots. I have those same slots on the main layout but the items

    I picked won't show on the main level layout inventory slots which are on the HUD layer. I even added the event sheet for the item layout to the main layout. I have the items spawning on the item layer and HUD layer but still nothing. First pic is the layout player selects items and those same white item boxes are on the main layout on the HUD layer so player so access and use the items. Any help would be greatly appreciated.

  • Hmm... maybe give the enemies a instance variable called targeted and the machines line of sight and also a instance variable attack. Then you can do if machine has line of sight set attack to true. If machine attack is true then you can have it do whatever and also set targeted true for the enemy if machine is in line of sight and maybe that way you can have it set so if machine is in line of sight and enemy is set to targeted then it won't attack that enemy. It will wait until an enemy comes into that isn't already targeted. You obviously don't have to do it exactly like this but it might help you come up with a fix.

  • Also I'm not sure how the beam looks shooting from your UFO with it being pinned but I think not pinning it and giving the beam the bullet behavior and shooting multiple beams at that player while it has line of sight would be cooler 😎 just my opinion LOL but maybe you have a reason to pin the beam to the UFO

  • You probably need to do something like... If UFO has line of sight to player set UFO to iseeyou. Then do a sub event. If UFO is iseeyou then do whatever you want with the beam and if UFO doesn't have line of site to player set iseeyou off. If the UFO is destroyed you can either just completely destroy that object so it's not on screen anymore. That way the ones shot down won't do anything because they are not there anymore.

    If you want to have the ones shot down on screen still you might have to give them an instant variable. Maybe something called destroyed. So in your other event when you set it to iseeyou also have it check to see if UFO is set to destroyed and if it's not then shoot beam and obviously it's set to is destroyed ot shouldn't shoot beam. Hope this helps you work this problem out.

  • I think it would be the same as ladder climbing but the animation for the character would look like he's going up a pole so if you don't know how to do ladder climb you can look up several videos on YouTube about it. Once you get that down just replace the ladder with a pole and the ladder climbing animation with the pole climb animation and obviously you will need to make that animation or have someone make it for you if you don't make your own.

  • Here's one way you can do this. Make sure to give your character the Pin behavior and the red box the Platform behavior and place it behind your character. Then make sure you do an event... At start of layout pin player to box. That way to box will do all the moving for you once you put these events in place and then your player can do all the correct animations.

    hope this helps Riley.Poppitz

  • This is something I have in one of my old projects. It's a capx I found for Galaga like following and formation. It should be a very good start for you. These picks start with the events, then the enemies and what you need to add to them and then the nodes and what you need to add to those so Hope this helps! MPPlantOfficial

  • This problem is already making me tired. It happens when I move an object from one layer to another.

    So I found a little work around the problem until they fix the issue. I just made sure to click on the layer I want to object on and the create my new sprite because at first the object was on the hud layer and when I tried to move it to the proper layer the error would pop up so now I can continue as usual long as I'm already on the layer needed for the object to be on. Hope this helps for now

  • I just ran into this problem the other day. Clearing browser stuff and using a different browser didn't work at all. Still gives that error and when I moved an object to another layer in a brand new project the error doesn't occur. I been working on my project for like two weeks without any problems moving objects to different layers and now all of a sudden this error is popping up and they won't fix it unless you recreate the error in a smaller new project but how do you do that when the error doesn't happen? Anyone got fix ideas 🤔

  • Hello everyone,

    So in this post I have some cool boss artwork that was done for me and then a video clip testing out two new levels. hope you enjoy!

    Kickstarter project

    https://www.kickstarter.com/projects/auragames/galaxy-patrol

    Facebook page

    https://www.facebook.com/galaxymissionsquad/

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  • This should help you. If not I don't think anything else will

    https://www.construct.net/en/construct-2/manuals/construct-2/plugin-reference/iap

  • Here in this clip I'm testing out different battle patterns for this spider boss in my game. Follow the pages below to stay updated on everything. Enjoy and lots more to come.

    https://www.kickstarter.com/projects/auragames/galaxy-patrol

    https://www.facebook.com/galaxymissionsquad

  • ahh... I see, well that's interesting. I'm no expert with multiplayer so I can't help with that. Still trying to get mine to work for my ccg and like I said... it's a pain! Best of luck to getting some answers

  • When I run the layout in the same browser, it works.

    but when i try to run the layout in chrome and firefox it doesn't work.

    Well that I'm not sure why it does that. Do you need it to be chrome? If not I would go with what works or try the same project in construct 3. I think you can run the project om free version just to test