Steven's Recent Forum Activity

  • Check in debug to see if the objects are actually creating, and where they are.

    If they are not, might be that you have the layer name/number wrong and the objects are not spawning at all.

    Secondly, if you have different scrolling rates, then it might be creating correctly on the layer that is off center enough you can't see it.

  • That is a gorgeous looking event sheet style Animmaniac.

  • [FIX] Clicking the empty space left of events will now clear the selection instead of selecting events. (R0J0hound)

    This will make things so much easier!

    [ADD] ".persist" files can now be disabled via the preferences dialog. (R0J0hound)

    I personally don't mind the persist file, but is it possible to get it to remember more things, specifically what size and order I have my object bar icons set to?

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  • But what do I do when my actions are longer than the screen?

    Also, Pro tip 2- Get a wide screen monitor!

  • There is a very substantial number of non english speaking users too, some who can barely string a complete sentence in english, but are asking for help in complex areas of design which requires complex answers.

    You offer a solution that isn't quite what they wanted, and they get angry, you pass over the thread and they feel abandoned, it is a tough situation without any real solution.

    Either way, I am glad that Tom is putting some solid thought into these things for the new website, I certainly can't wait to see that aspect of Scirras development.

  • Here you go Minor. I have changed it quite a bit. I didn't like the header being squashed up like it was, so I found the layout you are using and worked with that. Separated the header and background aspects.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/Minor/preview.jpg">

    So you will find there is a background tab near the header one, add this image there.

    Background image

    http://dl.dropbox.com/u/1487524/Scirra/ ... dImage.jpg

    And then the header.

    Few header variations

    http://dl.dropbox.com/u/1487524/Scirra/ ... Hearts.png

    http://dl.dropbox.com/u/1487524/Scirra/ ... umbers.png

    http://dl.dropbox.com/u/1487524/Scirra/ ... Skulls.png

  • I am working on the modifications Minor, just have to go to work today but will have the update ready for you some time tomorrow.

  • Here is how it should hopefully line up. If you like it, but it doesn't line up right give me a bell.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/Minor/headerExample.jpg">

    http://dl.dropbox.com/u/1487524/Scirra/ ... eader1.jpg

  • Hey chaps.

    I am looking for a little inspiration,I am struggling to find a good direction for my current project. Was wondering if anyone knows of, and would be willing to point me towards good fun platformers(not exclusively, of course) that have a semi realistic approach to game play. So going easy on the magic missile/triple jump/shooting ideas.

    Cheers!

  • Are you wanting to change the window size at run time?

    If so, try putting all your Gui stuff into a family and set the position of that.

  • A little more information could help a lot. Why do you want to switch them to solid when they are Inactive?

  • How have you got the enemyAi working? If you use a state based active/inactive you can switch them off whenever.

    Ok so it is the solid thing that is the problem. Can you not leave the enemies with the solid attribute on the whole time?

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Steven

Member since 18 Mar, 2009

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