madster's Recent Forum Activity

  • Newsflash: Microsoft provides awesome service, people people get behind it and promptly afterward Microsoft yanks the rug from under their feet.

    _<

    Why didn't just improve search and featured content? this reeks of money under the table.

  • It's probably the GPU fan.

    When you have unbounded framerate you use up all the juice you can squeeze out of the PC, even if your monitor can't even display it.

    If you do it too often I'd guess the chip and fan will live less. And your power source.

    When you use Vsync, you only draw what your monitor can display, which is why I always recommend to keep it on. It will also play nicer with other running programs in the system.

    Funny how this happens with some pro games out there *cough*deadspacemenu*cough*

  • nice. If you could post an example .cap it would be even nicer.

  • Poll ends tomorrow, take your pick!

    Winner sets theme next.... sunday?

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  • but then he disappeared and never returned

    I hate it when that happens

  • shadows appear on the layer the light is in. You can put the 3D box on a layer on top of the one containing the light and it'll have the box on top of the light.

  • I lol'd

  • I liked it too.

    Left it looping on the background and it didn't bug me either, so it would make really good game music.

  • I played a crappy RPG (Summoner) right to its ending only because it looked perfect with a pair of shutter glasses. Without them it was completely forgettable.

    I still have the glasses, but they're only (unofficially) supported on NVidia hardware, which is kind of lame. I'm an AMD/ATI user these days.

    Still, real 3D really makes things stand out and feel larger. Consumer 3D in the shape of special screens and projectors is coming together finally. Shutter glasses are probably taking the Dodo road.

    I've played full VR (headset, gun, etc) and found it fun but very tiring on both eyes and arm. You think holding a wiimote up to the screen is tiring, try putting a huge headset on your head and a gun with a big cable hanging from it on your hand.

    Visuals were blurry away from the center so you had to keep your eyes pointing forward and look around waving your head, which was weird but not that bad. I'd go for it in a sitting/laying position and with proper head rest if it had a larger FOV so I could at least move my eyes a little around the center, as it is natural to do so.

    I've also tried haptics and they're really good, but also really small and expensive and hard to develop for. Size really limits what you can do with it, so don't even think about wii-style big motions. Wrist only.

  • add the ability to adjust layer effect parameters at runtime. pwetty pwease

    With a cherry on top!

  • Last car to arrive must be the glowing one.

    Careful with the bounces.

    Winning condition is sorta broken so don't mind the text. Last car = glowing car means you win.

  • Theme for today's compo is:

    Multiplicity: controlling multiple characters at the same time (not switching, at the SAME time).

    Compo lasts 1 hour, go go go!

    upload here when you're done.

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madster

Member since 17 Feb, 2009

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