mumu64's Recent Forum Activity

  • Thank you.

    If I do the following, the condition is not met.

    And I do not understand why.

  • How do I turn the gamepad-analog stick on y-axis >0 into a triggered event, so that it only alters the variable once if true.

    In the main menu I want to change a variable value (menu selection) by using the analog stick on a gamepad.

    Problem right now: when analog stick is down or up, the variable does not get triggered once, but every tick.

    The problem I have is that the analoge stick condition depends on if the y-orientation is in a certain value. This results in a on/off condition for multiple ticks.

    I do not have this problem with keyboard as input, because I can select "on pressed", which is a triggered condition.

    What is a good simple practise to implement my own on trigger mechanism?

    Should I make a local "trigger" variable that switches on if the analog stick moves up or down? (the trigger will then prevent the condition to run several ticks)

  • My player sprite has physics + platform behaviour.

    When it jumps, the revolute joint with another object lags behind.

    Is that a known issue if you combine those 2 behaviours?

    Tagged:

  • I want to apply an effect on all layers, except on HUD.

    Is there another way than to apply the exact same effect on all layers?

    Tagged:

  • When you change the viewport in the demo "First-person shooter", the aspect ratio of what is on screen is not ideal anymore.

    The demo starts in viewport size 854 x 480. (16:9)

    When I change the viewport size to one of these two:

    500x281 (16:9)

    300x168 (16:9)

    Then everything seems stretched.

    Because I kept the ratio the same (16:9), I was expecting to see a normal aspect ratio, in a smaller viewport.

    However, I get to see a stretched view of the world.

    Questions:

    Why is this?

    How do I change the resolution/viewport size in this demo without a stretched appearance?

    Tagged:

  • Hello, is it possible to let a 3D object get a random image on 1 or multiple of its faces from a pool of images?

    2 examples:

    --> give 3Dobject x a random image (selected from family x) on its bottom face.

    --> give 3Dobject x a random image (selected from family x) on its bottom and side face.

    Tagged:

  • About the included demo "toggle camera perspective":

    In the editor, all 3D objects seem vertically stretched when I zoom in. Why is that?

    Tagged:

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  • Thank you for the feedback.

    Scary for me, but happy to receive.

  • Thank you lion and bird bee <3

    kind regards, baby cow

  • hallo! I have a question about how events work.

    On start of layout:
    Repeat 10 times:
    	> wait 0.1 seconds
    	> create sprite
    

    With this code I expected I would see this:

    Wait 0.1 second.

    Create sprite.

    Wait 0.1 second.

    Create sprite.

    (8 more after this)

    But what happened was:

    0.1 second delay and all 10 sprites were created at the same time.

    So my conclusion is that the "wait"-action is seperated from the actions and from loops? Am I correct?

    Or to ask it in a different way: why did I not see my expected result?

    Tagged:

  • Thank you newt and dop2000.

    I forgot to check out the templates in C3.

  • What are some ways to detect if a race car is in 1st place, during the race?

    In the following 2D situations:

    - top down view

    - side view, cars going up, multiple laps (so only comparing y-value is not sufficient)

    Thanks in advance.

    So far I have one, which is not perfect: add bullet behaviour, store distance traveled in instance variable and compare which one has the highest value.

    Tagged:

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mumu64

Member since 8 Feb, 2009

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