The goal of the game is possibly not very clear.
If the game is supposed to be a die and retry style of game, the length of the death animation is too long, the cause of death is possibly not clear enough and the fact of having to go back to the main screen is very penalizing and not fun for the player.
A die and retry should allow to get back into play in an instant, and causes of death should always be super clear and the player should understand and feel they made a mistake, and not that the game "cheated them" into dying (which is a bit of what it feels like currently.