mumu64's Recent Forum Activity

  • Now you can move the character with the cursor keys on your keyboard, thanks to the '8 direction' behaviour.

  • I don't have experience with tile movement, but how about changing it for 8 direction movement behaviour?

    So you end up with 2 behaviours: scroll to and 8 directions. (but disable "set angle", when you are in the layout editor -> click on player -> see left pane with information and settings on player)

  • Maybe you have more than 1 movement behaviours active on the player?

  • hello!

    My suggestion is to give the player sprite a behaviour called "Scroll to". And in the event sheet add a system action called "set layout scale".

    Example:

    On start of layout -> system: set layout scale to 1.5

    ps: nice graphics!

  • What about:

    when pressing jump

    disable collision

    disable player input

    let the player move down on y-axis

    enable collision

    enable player input

    ?

  • How do I quit a multiplayer game and restart it by going to the 1st layout and then to the game layout again? Right now when I quit and restart in game, I cannot take control of the paddle. What am I doing wrong or what am I forgetting?

    I am using the Pong Multiplayer example. I have added the following:

    on escape pressed
     reset glob vars
     disconnect from room
     disconnect from signalling server
     go to layout 'login'
    

    (and I have added an event that says: when pressed on ESC, go to first layout)

    How to reproduce:

    1. - start a multiplayer match (change the room or game name, so nobody will join or is host already)
    2. - exit by pressing ESC.
    3. - start a multiplayer match and you see that you cannot take control of the paddle.

    Observed result: cannot take control of the paddle, while no peer present yet.

    Expected result: you get to control the paddle by mouse, while no peer present yet.

    Tagged:

  • hello!

    I have added this command line to the export of nw.js.

    --in-process-gpu --disable-direct-composition

    but I do not see a steam overlay when I press alt+tab in game.

    Do you have some more pointers to look for?

    Or: experiences that you had to change to fix this problem? It might help me.

    Thanks!

  • I am wondering if someone knows why the rectangle (the way objects are highlighted in debug mode) is changing size when the layout's angle is changing.

    Thanks in advance.

  • I filed a bug report after the reply of Dop2000.

    My bug report is closed with the request to not file issues if nothing is broken.

    Ashley, can you tell me something about the rectangle's changing shape?

  • Perhaps useful to know about this kind of flavor to get access to an apple machine for a short time.

    techcrunch.com/2020/11/30/aws-brings-the-mac-mini-to-its-cloud

    Tagged:

  • update 7 dec 2020: bug report is re-opened (not this forum post); this will be fixed in the next beta update.

    Original post:

    In this example file you can see that when the layout's angle is changing, the rectangle (outline in debug mode) of every sprite changes too.

    It does not seem to effect collision or overlapping events. (so nothing is broken)

    Can you explain to me why the dotted outline in debug mode is changing shape?

    Thanks in advance!

    https://easyupload.io/n6v2gs

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  • I know bug reports shouldn't be posted to the forum, but I wanted to mention that so far I am experiencing the problem that remote preview does not load fully (keeps hanging on "loading scripts..."). Tested in 2 browsers en 3 projects.

    Why I am posting it here, to see if anyone else also experiences this, while I am testing more to make a proper bug report (if necessary).

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mumu64

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