lucid's Recent Forum Activity

  • istavang Do you get the same error with the capx I linked?

  • do u have a working capx on eg . grey guy , then i can test that ??

    Here's one.

  • hmm.. doesnt the plugin work under win 8.1 64bit ??

    It's supposed to, yes.

    i was just testing greyGuy player , pasted it in a new project and ran it and got these error msg,

    When you import the greyguy, are the images not appearing for you as well? If not, an incorrectly imported capx may be able to help me find some clues as to what's going wrong in the import process.

  • same here with win 8.1 64bit error msg cannot read property name spriter plugin line 317

    and unexpected token < line 1

    That sounds like a separate issue, If you send me your capx, I can probably figure out the problem.

    are you also on Windows 8?

  • Everything is fine now. I don't know why, but I re-installed under 32bit for C2 which worked. When I tried going back to 64bit it didn't work. I suspect it's something to do with installing Win8.1 and working with old folders.

    I'll ask Ashley if he has any idea why this is happening. Are you saying you can't get it to work under c2 64 at all, even with new projects now?

    EDIT: Another question, did this problem start only in the latest version?

    at 0:46 you show some expiremental features with a head turn.e

    That feature has been turned off (even as an experimental feature) temporarily, but will be reenabled after 1.0 when we're back to working on it again.

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  • lucid

    Just an update about the missing animation bug. It is not about Collision box feature, It is about the "Prettify XML" disabled bug.

    1)Create 2 simple animations. (You must create more than 1 animation to see this bug)

    2)Save project as scml with Prettify XML and JSON disabled.

    3)Close and reopen project.

    When open back the scml, the first or default animation will be missing. I hope you guys able to fix this bug.

    This is fixed for the next version. If you have automatic updates set to check for all updates (under edit|settings), I'll add this fix as a beta update over the next few days, since it's pretty critical. The good news is this is a loading bug, not a saving bug, so the information is still intact in the file.

    did you figure out why on import the previous events disappear ?

    They aren't disappearing for me.

    If you'd like to send me a capx to along with the zipped Spriter project (folder with scml file and images), and specify which events are disappearing, I can take a look.

  • lucid

    umm. I'm having troubles importing. Whenever I import. The graphical assets do not import with the SCML file.

    1. Importing into a fresh app. No graphic sprites import.

    2. Importing into an already Spriter app. Importing will remove the graphics.

    I've updated Spriter, C2 and the plugin after this problem occured.

    Are you sure you have the save options enabled in Spriter?

  • jayderyu, you still have to use the scml file as well.

  • hey man, sorry for posting a question in your question, but... lol

    how can I turn on the animation blend in my C2 project? thanks..

    In your actions to Set Animation, there's a property to Play From Start or Play From Current Time. You can set this to Blend, and there is an additional property to set the amount of time the blend takes.

    edit again

    .sorry i happens with old and new.

    it deletes all conditions of the previous scml when importing the new scml file

    I'll take a look at this. It's definitely not supposed to do that.

  • i overwritten all my scml files + the scon files with the latest version of b8.

    when i import them, some of them import just fine and some give me an error "cannot find an existing spriter object using the scml file "...." .check you have imported ...."

    at first glance the ones that do not import are the ones that had a 2013 save date. i do not know if this is random or has something to do with it.

    the ones i have worked recently import just fine.

    This sounds like an old bug in the C2 importer that I thought was fixed a while ago, but it's possible I was mistaken. Try making sure that the 'starting scml file' in properties for each instance of the scml object has the .scml file selected instead of the .scon file. In the plugin, you no longer need to specify .scon, as it will automatically change it from .scml if you leave it alone, but this used to cause the error you're saying if some instances were set to .scon and others weren't upon import.

  • lucid

    Found a bug in Spriter B8, I just downloaded it again.

    1)Open the grey guy example. (scml)

    2)In idle animation (default) add or create box for collision

    3)Save the project, save also in scon format

    4)Open the scml file and I`m missing the idle animation in scml, however in scon format the idle animation is available.

    This is definitely not happening for me. I've tried a few different times, slightly changing my process each time. If you can get the error to happen again, could you please screen record it, so I can see if there's some slight difference in the way you're doing it that would help me recreate the bug?

    Character Maps means that instead of X images there will be only one (like the sprite sheet) ?

    2 already does the sprite sheet thing on export. Character maps is actually much more interesting. It's a pro feature of Spriter that allows you to swap out or hide images to create alternate versions of characters using the same animation data, for things like alternate outfits, armour and weapon powerups, and completely different characters. Here's an example:

    These three examples are using same Spriter file, entity, and animation. You can stack multiple character maps in Spriter to preview the result, and do the same with actions in C2. The checkboxes at the top right of the screenshot show which character maps I had applied.

    You can try this demo here, but there was a bug in the original capx that prevents the checkboxes from being visible in Firefox, and I no longer have the capx to reexport it. It works fine in Chrome, though. We will be making an update demo soon.

    [quote:2hf62fxo]Collision Boxes means that I will not have to create a collision sprite and pin the Spriter animation to it ? Can I use directly the Spriter object ?

    Collision Boxes is a Spriter Pro feature, where you can add collision boxes to a character that are separate from the individual sprites. In this example, much like a fighting game you could just check collisions on the upper_body and lower_body collision boxes, rather than all the different sprites that make them up:

    In C2 the collision boxes come up as sprites within the scml container, so you can do events like:

    'upper_body' on collision with 'someOtherSprite'

    • scmlObject - Play animation 'upperBodyHit' from start

    Using the Spriter object directly for collisions will come eventually though. No ETA just yet

    [quote:2hf62fxo]

    Updated the way plugin handles pivot points to fix a bug where shifting pivot points in an animation would cause the bounding box to be offset to an incorrect location.

    Does this fix the delay issue from here ?

    This does not change that. Ronei Alves seems to have found a solution here:

  • could you please create one of these awesome video tutorials you make

    so you can demonstrate all these new features and how we can properly implement them in an actual project?

    Yes, we will have a demo up over the next couple of days.

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lucid

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