lucid's Recent Forum Activity

  • Please send me the capx.

  • BluePhaze You shouldn't need to uninstall anything. You can just reinstall over the current version.

  • Thank you, tumira .

    We will still be making a demo of the newly working features everyone. In the meantime, if you have any more questions or bug, please let me know know.

  • Roccinio, you should always be using the latest version of the plugin, as we sync changes between C2, the plugin, and Spriter all of the time. I will consider it, but I like using the same link so any links to the plugin are always up to date.

    Spriter v8_1 (beta)

    Released 5/13/2014

    Anyone who doesn't have automatic updates set on Spriter to check for all updates (including unstable), you can manually check under the Edit|Settings menu in Spriter, and there is a new update (b8_1) out today. If you don't have at least Spriter version B8, you can download the latest update directly here. The full changelog is at the bottom of this post.

    The latest update has some changes to the save that help the plugin work seamlessly with character maps. There was also an issue with the importer and scml files that had multiple entities containing objects with the same names. This latest version of Spriter along with the latest plugin update fixes this as well. To take advantage of this fix, you should now enable all three 'Additional Data for Authoring Tools' options within Spriter:

    Additions and Enhancements

    • Added an option in the save menu to force all names in obj_info tags to be unique to the entire file.
    • Second view and skin uv view now use the main canvas's current background color.

    Bug Fixes

    • Fixed a bug that would cause the first animation to be missing when loading an unprettified scml file.
    • Fixed a bug that made the status bar message permanently change to the update check successful message after an automatic update check.
    • Fixed a crash that occurred when moving keys with 'Only Show Selected' set in the timeline view
    • Fixed a bug that caused the incorrect key to be changed when a key was moved while the timeline view was filtered to only show certain object types.
    • Fixed a bug where projects saved with addition info for authoring tools was sometimes saving duplicate obj_info tags.
    • Added missing menu entry for showing/hiding Object Properties window in the Windows menu.
  • lucid I have a question, I have done an animation in spriter, it is 512 pixels tall aprox. and when I import it to construct, I can't re-size it, it just stays at the original size even if I change the size in the canvas, when I run de layout it stays at the same size. is this normal?

    Thanks in advance.

    And by the way, spriter is such a nice application, thanks for doing it, I bought it yesterday.

    excuse my poor english, is not my native language.

    BluePhaze is correct as well, but the plugin should also have been setting the initial scale according to any changes you made to the scale of the scml object in the layout. This was a bug, fixed in today's update (thanks for the bug report):

    plugin changelog 5/13/14

    • Added support for default pivot points in character maps
    • Fixed a bug that wasn't adjusting the initial scml object scale according to changes in the scml object's scale in the layout
    • Fixed a bug where projects where multiple entities shared names for their objects weren't importing correctly. Will work in conjunction with an addition to the next Spriter beta release
  • BluePhaze is that the same spritesheeting in the reference. you can still put the parts of the animation onto an ATLAS. That way the atlas can be used by the webgl renderer for more effeciency. And personally i'm still not convinced that Spriter couldn't use an atlas. An object is not the same as an image. An image can use a frame/UV coordinates of an atlas(that C2 creates) to be more efficient. Where as Spriter treats every single object, and c2 treats all different objects as a different texture for the renderer. Which is unessecarry overhead.

    Personally I think C2 should use more use of atlas-ing. But that's just me.

    Since the plugin controls other sprite objects, rather than handling image storage and draw operations itself, there's nothing the plugin would do to change how the atlases work.

    plugin changelog 5/13/14

    • Added support for default pivot points in character maps
  • Aphrodite - the reason is to allow you to have actions, expressions, and conditions running on individual body parts, and also to put effects on individual body parts. If a body part switches out images they are imported as separate frames for the same sprite, and those images are spritesheeted.

  • ok, i think its not spriter but the scale bug here :

    only legs have sprite sheet animation !

    when i export with downscaling "normal quality", legs are ok, but colors are not.

    Thanks for the update.

    plugin changelog 5/12/14

    • Fixed a bug that caused the sprites to be animated to a position one tick behind the scml object.

    Thank you everyone for continuing to report bugs, and sending your capxs and Spriter projects when requested. It makes finding and fixing bugs very easy.

  • want the capx ? scml ?

    thanks.

    yes please

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  • Ok. I have an idea why this might be happening, but probably won't get a chance to look at it until Monday.

  • >

    > >

    > > are you also on Windows 8?

    > >

    >

    > Yes Lucid, Windows 8.1 64Bits. Using the new C2 Build (64Bits) and Scml plugin it make my player lag on jump, even if I use my method of every tick to set animation.

    >

    > When I open my project on C2 32Bits everything seen to working normal.

    >

    lucid

    Sorry for my mistake, the issue is with the scml plugin I guess, in the 32Bits version of C2 that I test, it was with the old version of the plugin and no lag happened, after that I updated the plugin and same lag issue on the Y axis.

    The 64Bit version was already with the plugin updated.

    Let me see the capx with the lag issue. So you weren't having an issue on import after all?

  • Glad you got it working. I thought it might be the missing .scon, but it doesn't get an error for me when the scon is missing.

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lucid

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