I read this topic for a long time and I can't understand FOR THIS MOMENT can I create a mobile game with a Spriter plugin or not?
Yes. CocoonJS has been working with the plugin for a while now. If you have any issues with any other export, please let me know. I don't personally own every platform C2 exports to, so I can't test every platform, but I can still fix issues on those platforms if you report them.
After the first implementation I saw a critical lag which made me frustrated and all about this implementation is unpredictable and uncertain. For example I implemented the Spriter object on new layout and after I open this layout c2 is going to hung.
Please refer to this tutorial for the basics. If you have any issues after seeing that, please let me know what part isn't working for you.
I'm not a programmer and a little bit embarassed with a question but what the situation with every tick depends on? The capx which was provided didn't solve the problem, so in my game when my hero is running there are glitches which make process uncomfortable.
Please send me the capx at if you're still having an issue after the tutorial.
Spriter plugin + Construct is it now still working or traditional animation is a better way to design an animation system? I am very interested in situation with plugin because there are games where smooth fighting animation is a very sufficient part of gameplay and export to png works very bad
I don't think traditional animation is a better method, though of course I'm a bit biased. The gap will only get wider from here. Once Ashley is done with changes C2 side, you will be able to reskin characters with character maps and trigger sound effects to happen at specific points in an animation. Recently the ability to have animated control points (action points in Spriter) was added, as well as the ability to blend from one animation to another. We've kept up to date with reported bugs, and incorporated most suggestions, so if you have any more, please let me know.