Mipey's Recent Forum Activity

  • Try it.

    If you don't give up, you might actually have hope. It is tedious work

  • I don't know if this is too much to ask, but making "find and replace" usable? I quite often run in to events and think "In what way and where did i use global('pause')" and then i look at the find and replace-button with sad puppy eyes before i start plowing through the endless mass of events.

    Now that is an excellent example where I want to step up onto the soap box and rally to the DRY cause - Don't Repeat Yourself. There is also DIE (Duplication Is Evil).

    There is a lot of duplicated code in event sheet and stuff, mostly because event groups are a bit bulky to work with and function object (functions, aliases) is dodgy as well as unreliable (considering that it actually executes after the tick or something, when I need conditions or actions to be checked the very tick).

    It would be a boon if Construct strived toward DRY code with improved code abstraction

  • Not done.

    What?

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  • Who are you?

    Just kiding. Welcome back

  • I meant to say that it should be optional. Then we could use whatever language we were the most comfortable with.

  • Sprite pasting into Canvas is pretty fast compared to the image manipulator. In fact, it is lightning years ahead.

  • Well, problem is the image manipulator is terribly inefficient, bringing the FPS down to single digits at times.

  • Yeah, I'd totally recommend seeing the movie if anyone hasn't yet

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  • Bespectacle One,

    your game looks so pretty with all the colors and darkness

    Actually, that is saint11's game. The Bespectacled One and quote tags don't seem to mix well.

  • I wouldn't mind Construct with Ruby scripting instead of Python.

  • Yeah, my observation was that mixing python and Construct events results in a significant performance drop compared to using events or script exclusively. All those calls back and forth take a heavy toll.

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Mipey

Member since 16 Jan, 2009

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