Mipey's Recent Forum Activity

  • Yes, inheritance layer is the way to go. Also a separate event sheet for the UI events (don't forget to include it!).

  • It ate my time.

  • Construct 2 won't be out for quite a while, anyway. Chances are you'll finish your project before Construct 2 sees the daylight.

  • I'm giving you bonus points for having the naughtiest .exe name for a Construct game yet.

    O ho ho ho

  • 17 tiles? Well, you could use the alphabet as well.

  • If I recall correctly, there was someone offering a Construct package for money... think there is a thread about that somewhere on this forum.

    But yeah, Construct is free - as in, you are free to do anything with creations you make in Construct. Construct itself uses some libraries that prohibit selling, however, so it is illegal to sell Construct itself.

    Did you get a physical package (CD with Construct, manuals etc.)? Then in that case you may have paid for the medium etc., not Construct itself (as the seller may state).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So, you want to make a MMO?

    Can you afford your own decent server? Can you afford to maintain it all by yourself or at least hire someone to do so? Can you afford to still provide content and stuff while dealing with marketing, technical support etc.?

    MMO means Massive Multiplayer Online, massive meaning a lot of players. That alone has a large inherent cost that you have to be prepared to overcome for at least several months before the balance breaks even. That is if players actually stick around and not jump the ship for another brand new MMO.

    Loyal players stick to their favorite MMOs, since they're time consuming, they just can't afford to play more MMOs. Other players, they play MMOs until they get bored and move on.

    What am I saying? The MMO market is overly saturated already, new MMOs are being released weekly and we all only have so many hours a day to play.

    You are better off doing small scale stuff like Minecraft (which is definitely NOT a MMO), it is low cost and more likely to yield profit. Once you've got such small projects down under your belt and have some financial backing as well as experience, you can start thinking about larger projects.

    *falls off the soap box*

  • And if your game is the next hit... good luck handling thousand requests.

  • Correct, as long as you don't modify Spelunky in any way.

  • Use the effects such as warp et cetera. I think there is a need for ripple effect, too.

  • Check the game's license if it allows distribution.

Mipey's avatar

Mipey

Member since 16 Jan, 2009

None one is following Mipey yet!

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies