Mipey's Recent Forum Activity

  • When I read your post, I thought, or rather imagined this:

    <img src="http://www.fretbase.com/wp-content/uploads/2009/01/23093.jpg">

    Also, grats

  • http://en.wikipedia.org/wiki/WikiLeaks#Leaks

    Read this and tell me it all is just political crap.

  • A few methods:

    • seamless layouts are made of reusable graphics that are repeated where needed
    • big, huge, humongous drawn background? No problem, research parallax scrolling - move the background at very low rate, say 0.5%, and the background will move very slowly compared to the player on much, much bigger layout.
    • did I mention reusable graphics?
    • who needs background, anyway? paint it black and you have open space. Spawn some stars when in view. Voila.
    • proximity preloading of graphics (load them when you get within range, they will be rendered when you get on-screen) - most seamless world games use this in combination with, guess what? Reusable graphics!
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  • That is why the western governments are just shrugging all this leakage off, right?

    Oh wait... I guess they just shot themselves in the foot.

  • Assange is a douche, yes. WikiLeaks would be better off without his personality cult.

  • If Assange was chinese, the West would have called him a dissident and awarded him the Nobel Peace prize. The hypocrisy is astounding.

  • You have to set the depth of 3d object properly. Imagine it like a cube - by default it is thin, so it looks like a 2D sprite when it rotates. Set the depth to be equal to width and it'll be like equilateral cube

  • Global array, that is. Otherwise the array will get destroyed with layout change, too

  • Slightly offtopic, is that avatar from Toradora? I've seen it, but I can't seem to remember the scene...

    Anyway, keep up the good work

  • If you make the sprite global, it is accessible from any layout AFTER the one the sprite is on loads. But in editor the sprite won't be available, only through event sheet. Also, the sprite keeps any data between layout changes - for example if it has been moved, it will be there when you go to new layout.

    So, with global sprites, keep this in mind:

    • reset their variables and/or position/size/etc as needed on layout change (or just delete it if you don't need it, then recreate)
    • it is a good idea to make a sprite global, then have it destroyed on start of layout, then wherever you need the sprite, just create it, then when it is not needed anymore, destroy it - unless you want to keep the sprite data

    So, in short, when the sprite is made global, it is available everywhere through code and it keeps any data.

  • Hm, come to think of it, you could use 3D layout... randomly spawn some hundred stars at different Z-levels, then rapidly change view distance and blackout. Cheap trick. Try it in a new cap and see if you can work it in somehow... such as through layer inheritance.

  • Just fake it? There is no need to use big animations or even movie clip for the tunnel effect. Creative use of layer or object effects and particles can accomplish the same. Maybe even with sprite displacement.

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Mipey

Member since 16 Jan, 2009

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