Mipey's Recent Forum Activity

  • Latest FF, as in 3.6.13, or the FF 4 beta?

  • Graphic card limitations. Quite a few graphic cards render textures much more efficiently if their size is power of two (16x16, 32x32, 64x16, 512x512 etc.). Some even have errors if you don't supply power-of-two textures (seams, tearing etc.).

    So it is a good practice to stick to sizes like 256x256, 512x16 etc. (don't have to be squares).

    As for large scale images, if only there was a way to only load a part of the source image... Alas, you'll have to make use of some tool to break those large images up, index each piece and then have Construct load them before they are displayed.

    You could also use level of detail; a low-resolution image for preview, then as you get closer, show the high-resolution one. Just like Google Maps.

  • Text can go blurry if it is in non-whole coordinates. Which pixels does it occupy when you put it at X 22.5 and Y 22.5? It should be less blurry if you use integer coordinates.

  • Construct splash for loading screen.

  • My couple cents:

    • hobbyist license - free (+ pay what you want) for projects that will not generate any revenue (free games etc.) - watermark, splash
    • indie license - free IDE, a reasonable flat fee for each exporter used for distribution of the game that generates revenue, premium plugins
    • developer license - free IDE, source code access, plugin SDK, a flat fee for each exporter used for distribution of the game, premium plugins

    Fees are per game release. I believe flat fees are better than royalties, since royalties are a pain to administrate. Moreover, the more successful the game is, the more traffic it would drive toward Construct 2.

    Also, since there'd be a fee for each exporter, the developer would want to polish his game before releasing it. So less half-assed games out there on the market.

    Did you notice premium plugins? Those would be plugins created by community members or anyone outside Scirra; they could release plugins for free (hobby license) or premium plans (meaning that they get a small share of profit if their plugin is included in a licensed game). This would be a good incentive for developers to release quality plugins; the better plugin, the more likely it is to be included in a game project, thus more likely to earn moolah.

    Each game would have its own license key integrated, which would then be checked with the Scirra database for authenicity of the game.

    Everyone would want to start with the hobby license, which would be free and allow them to release as many free projects as they want - as long as they don't make any revenue (from sales, advertising, paypal etc.)

    Should they want to sell the game, they'd have to get the individual indie license key for the game. This key would then be assigned to the game; it would also serve as the unique identifier for the game (and its revisions/patches).

    The developer license would come with everything a developer would need to extend Construct 2.

    Just my modest 2 cents.

  • Closed course doesn't necessarily mean "not free". It is just that the source is not accessible. It is not like there are hordes of people working on Construct. From our perspective, that is the perspective of Construct user (as well as plugin developer), there is no difference between open and closed source.

  • Multiple instances of the same texture do not use up more VRAM than one texture. The same texture is drawn in different circumstances.

  • Damn, man, I almost reported you. Too similar to those spambots

  • .persist files save editor layout (which tabs are open, etc.), so that it is the same as when you closed the project. Saves you from having to move all those interface elements.

    However, it is also a nasty can of nasty worms.

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  • Scirra Construct

    Scirra Construct 2

    What difference does Scirra as keyword make? Consistent #1 rank on Google. Market Construct 2 as Scirra Construct 2 to avoid ambiguity.

  • That's what I started with. I'll wait a bit before I continue!

  • Still grokking along with that array plugin. Seems that non-layout objects don't display properties. Moreover, that "flags" : 0 seems to regard the object as a layout object.

    Doesn't look like I'll get anything useful done at the moment.

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Mipey

Member since 16 Jan, 2009

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