Mipey's Recent Forum Activity

  • http://www.monkeycoder.co.nz/

    It has quite bold claims.

  • The meta charset isn't fully supported by some browsers, this is better supported and equally acceptable:

    <meta http-equiv="Content-Type" content="text/html;charset=utf-8">

  • Oh, is charset declared in the HTML file? I'm not sure if that influences the canvas object...

  • Hm, it should be timedelta'd...

  • I prefer Pixar. No musicals.

  • Hm, this feature that is critical for beginners is only available as a paid asset. I'm not too keen on spending money to try something out.

  • Er... Those symbols are operators, which are used by the runtime. Variable names should never use symbols that already are used by the engine/language. They could break the flow, which is why they are disallowed.

  • Filters, more specifically masks.

  • Ew to WYSIWYG editors.

    I second Notepad++ or any other text editor, if you already are familiar with HTML and CSS. I'd recommend browsing the latest web design documentation/tutorials; older ones are still stuck in the ancient age, when tables iframes were acceptable for website layout. Nowadays web layouts are made of bare elements, such as div, span etc., and everything is styled in the stylesheet.

    Remember that HTML is for content and CSS is for presentation.

    Alternatively, if you want a more powerful and flexible website, I'd suggest picking a CMS up (wordpress, joomla, drupal or one of lightweight alternatives). Simplest way (in terms of effort) would be a Wordpress blog on your own host.

  • I am sure they'll focus on .exe exporter as soon as they get major roadblocks out of the way - that being the fact they're still studying. Until then, HTML5 seems like the "cheap" option to build Construct 2 on - it is much easier and faster to develop than OpenGL windows app.

    (I wonder - could the Construct 0.x runtime be extracted for use with Construct 2? I know it is DirectX and all, but hey, it has effects, .exe etc.)

    Anyway, as the license is concerned, I had planned to buy the better license to help motivate the project. I've got a suggestion however - what about an one-year license? That'd be attractive to part-time users.

    Another suggestion - the demo should be latest stable release, while license should grant access to development builds. That way you'll get people who want in on the newest features to buy a license (especially if it is going to take a month or more between stable releases).

    Now, there is one concern - compatibility between projects, made in different versions of Construct 2. One could be made in stable release demo, other in nightly build; obviously we can't expect that to go very smoothly for team projects.

    Now, a question since I just mentioned team projects - how would you approach team licenses? One for all copies of Construct 2 running on different computers? Or will each instance require its own license? The obvious choice is to allow several Construct 2 instances with one license, since the other option sounds too harsh for people with laptop, desktop PC, mac and smart fridge.

    Well then, I should be working now. Excuse me.

  • And they'll only get better & faster (with better hardware being more represented over time), so with time Construct 2 HTML5 can only become more powerful.

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  • Array and hash.

    Also sprite color filter, opacity, tiled texture capability would be nice too.

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Mipey

Member since 16 Jan, 2009

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