My opinion is: "Don't get carried away."
My 2 cents to the off-topicness: Blender's counter-intuitive interface is a bit too steep of an obstacle for me to climb. Couldn't even make a simple geometric object without having to follow an exhaustive manual.
Anyway, it is a shame - that interface looks neat. But did you know that Construct 0.x is still open source? Even if it is not actively developed anymore, it is being patched up by contributors.
Oh, that is an inactive feature that shouldn't even be there. It simply doesn't work.
Consider making a menu using game objects instead - a new layer with 0% scroll rates, panel object, text objects, on mouse click events etc.
Uh, why not use grid behavior?
Put the GUI on separate layer and set its X & Y scroll rates to 0%.
Oh, that's a bit too much for me, sorry Like I said, I don't do much animations, I'm just familiar with certain game design paradigms.
Why don't you create a new .cap and experiment there? Might find a solution that works for you.
Well, I guess they reckon that by dropping support for IE9 on XP they'll encourage more people to upgrade the OS.
Develop games in your browser. Powerful, performant & highly capable.
Some of us don't use overpriced bloatware
When I read the thread title, I thought it was about being a fan of certain CPU
Oh, I already did try without the - sign. Same thing.
Set text to player.value('hp')
or player('hp')
The 8 is number of animation frames you have. You just set that number to however many frames are in that animation. The For loop automatically ends after the last number.
Member since 16 Jan, 2009