Mipey's Recent Forum Activity

  • Might want to distance yourself from the registry, however... use an INI or something that you can save place in the user's application folder.

    In fact, where are all those Construct 2 settings saved at?

  • Ah, thanks. Probably want to document that.

    Ninja edit: setting the "flags": 0 still causes that glitch, where non-layout object behaves as placeable world object (throwing the error as you place it)

  • Quick question. What do you use when none of flags apply? I am trying to make an array plugin; pf_singleglobal wouldn't apply to it, since it'd have to be multi-instanced. None of position/size ACE flags apply, either, since array is not a layout object.

    So I set "flags": null, however that appears to cause a glitch; even though it is a non-layout object, when you add the object, it goes into layout placement mode. Click and it throws error.

  • <canvas> has its own set of drawing functions (line, polygon, circle, fill etc.), would be a good idea to expose these to Construct 2.

    I don't think SVG can be used with canvas, however, as those two are fundamentally different technologies. canvas is meant to be used as a drawing board to which you draw lines, circles and stuff with function calls. Perhaps a plugin which would read SVG file and draw everything, however that'd be terribly inefficient.

    It is like disassembling a car and then re-assembling it on another spot.

  • Could be CPU/chipset?

  • Start with plugins and get acquaintanced with Construct 2. Then I guess it'll be easier to make an exporter at a later point.

  • Simply add Scirra.

  • Well, there is this property, which lets you use any font within the canvas. Worth considering!

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  • Well, I'm sure in the future it would be possible to integrate a scripting language as a plugin, since Construct 2 is being developed with extensibility in mind.

  • Um, aren't all plugins loaded into memory whenever Construct 2 editor is run?

  • Well, I've looked at the javascript array capability and I believe an interface plugin would be feasible. Basically expose all javascript array capabilities as well as instantiate the array itself. Perhaps there'd need to be two plugins, one global (for arrays in expressions) and one instance-based (arrays as objects).

    Alas, I have no experience in js development, so I'm only going to develop a very rudimentary array object plugin. All this Construct 2 extensibility is still difficult to figure out, however, so I can't promise anything.

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Mipey

Member since 16 Jan, 2009

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