We use standards in the industry for a reason; feature naming convention is part of the industry standard and is not harmful in any way. If a beginner sees all that techie mumbo jumbo, he'll learn them and - hey, what do ya know, make a step further into the industry!
You may call your apples "jonagold" or whatever - they still are apples. Variables have been variables since the human started solving equations.
I'm no programmer either, however from the game design standpoint it makes sense to familiarize with those industry terms. It is easier to, say, read design guides on the internet, for example pathfinding algorithms. How would a total newbie go about it if they didn't understand any of it? Now, if they know what a variable is, they see it occurring in those algorithms, which makes it easier for them to understand.