procrastinator's Recent Forum Activity

  • I used that site as a reference a while back to make a example in Construct Classic.

    http://www.scirra.com/forum/outrun-like-racing-game_topic40154.html

    And you kept the site secret from the rest of us eh? tsk ;p

    Awesome example though and so few events. If I attempted that, my events would run into the double figures!

  • I don't know about you guys, but I like to be lazy. Instead of distance checks. I like to use invisible sprites(visible with low opacity for testing) that are pinned to the object(also with the new container object).

    That way you can create your collision polygon either by setting the collision points or creating an image shape to match your above example.

    Yeah I only just thought of that and came back to mention it. You beat me to it ;p

    delgado, I just thought... if it's a pirate ship, wouldn't it fire from the sides? I mean, they'd do the opposite to what you're actually asking - they'd rotate so their sides are facing the player since the sides are where the cannons are.. right?

    Anyway, you can use

    PirateShip.Rotate To Position (Player.X, Player.Y)

    to turn the ship to the player's position.

  • Owe me one what? �1 million? Want my bank details? ;p

    No problem. Glad it helped :)

  • That's right, but I think my logic is flawed. I didn't take into account the angle the player may be facing. Give me a short while. Brain fog ;)

  • It's simpler than you think. TiledBackground is your friend ;)

    dl.dropbox.com/u/666574/peppo%20-%20health%20bar.capx

  • The odd thing is, a few years ago I was doing a slots game and wanted the reels to curve so they looked the part. I didn't realise at the time I was basically using a similar technique to these games! Although, my method was painfully slow (blitzmax), it did work.

    Yeah it's a very nice read. I'd love to see more old games broken down like this.

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  • If distance( Pirate.X, Pirate.Y, Player.X, Player.Y ) < 50

    | If angle( Pirate.X, Pirate.Y, Player.X, Player.Y ) < 0

    | If angle( Pirate.X, Pirate.Y, Player.X, Player.Y ) > 180

    | Pirate rotate to the left

    |

    | If angle( Pirate.X, Pirate.Y, Player.X, Player.Y ) < 180

    | If angle( Pirate.X, Pirate.Y, Player.X, Player.Y ) > 0

    | Pirate rotate to the right

    | = "if distance" event block.

    You'll need to adjust the angle tests if you want it within a certain range.

  • Ah sorry, didn't mean to imply C2 had issues with Else. I just meant old habits die hard.

  • Yeah Else works nicely, but having Construct Classic experience, I tend to avoid Else ;)

  • Learning by accident. Awesome ;p

  • Yeah you need to "tempt" people to donate. Put up as much as you possibly can. People need to believe in you as much as your project. End of the day, if you don't give too much, then in their eyes (imo) you're not that bothered. I'm just offering advice based on what I've learned by looking at many many donation based games.

    One thing I have noticed is that people are now becoming wary of projects that could possibly be abandoned. You need to show them otherwise ;)

  • Miyavi, ahh now I learned something new ;p

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procrastinator

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