procrastinator's Recent Forum Activity

  • You were using custom movement for the player, and could've used custom movement -> reverse on a collision, but it would look wrong.

    Here's a modified physics version, with working flashy walls ;)

    OMEGA

    Oh, I forgot to mention.. player around with the player's elasticity properties in the properties bar to control the bounce.

    I also edited the collision polygon to be a triangle rather than a square.

  • webkit audio

    Just a few lines of code. I had a look at the audio plugin code and I can see where it could fit in, but I'd need to learn my way around plugins so what would take an experienced plugin dev a few hours (if that), would probably take me a week or more ;p

    Would it be possible to integrate that? I can imagine new possibilities opening up if we had access to the frequency data. Games based on music.. mmmm

  • Yeah I thought he meant dollmakers at first, but then he mentioned games. They're not classed as games are they? They can't be! No way! Surely not! ;p

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  • Nope because CC has displacement (modifying the vertices of a quad / sprite), whereas C2 doesn't :/

  • I believe he means 2D sprites having different varieties of clothes but that is cool though!

  • Yeah, in my mind it seems a simple enough task, but I know when I start that new capx ready to get at it, I'll probably crumble ;)

    This may interest you

  • You're already here ;)

    As for your question.. well, you answered it yourself really. Imagepoints. Yep, someone would draw all those clothes, but it's probably about the same amount of work as drawing 50 different characters, with the bonus of having thousands of different looks.

  • hahah yeah figured it was a bug after it showed the correct username after my reply to the thread. I just thought I was seeing things at the time. Proper tripped me out. Imagine if a stoner seen it. Their mind would be blown!

  • hahah soz!

    Well, something like Outrun / Space Harrier would be possible in C2. I might have a bash over the weekend since I've practically got a fake 3D floor going, but it's a hack job. I have a better idea how to go about something like a Space Harrier floor now that I've done that.

  • Yeah I was being sarcastic with the screenshots, meaning if done with the canvas object, it'd be so slow it'd be like a slideshow ;p

    Well, the way I seen it done in Construct Classic was to take a sprite object and warp its vertices so it conforms to the perspective, so it looks like mode 7 ground. Pretty neat actually.

  • You can do it with Construct Classic and there's actually a few nice demos with source in those forums. Pity we don't have displacement for sprites in C2 :/

  • Couldn't have said it better myself, dude. I get so <img src="smileys/smiley12.gif" border="0" align="middle" /> after testing a long project for the upteenth time that I lose focus and interest.

    Maybe we should organize a hyper-jam?

    Sounds good to me :) Create a thread with your ideas, and I'll add to it, and hopefully others will join in.

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procrastinator

Member since 29 Dec, 2008

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