procrastinator's Recent Forum Activity

  • nm I replied to the post and it's now showing BadCerebral created the topic. Man, now I almost know what it feels like to be on LSD ;p

  • Title is misleading. From what I saw of Bit Dungeon on YT, it's not a point and click adventure, not that that matters. Are the enemies random on each screen? An array would be used for each "screen", connecting the doors etc. The enemies, if random, would probably be spawned based on your current level. It could be procedurally generated to an extent.

    Ugh I'm still tripping out over my WTF post. hmmm I wonder what they put in my pizza 'cause it's only been since I had that!

  • Ok so I click the topic circled in red in the 1st image, and am taken to the post in the 2nd image. Notice the usernames... WTF? I've only had 2 pints of cider... have I spiked my own drink or what? Is 2 pints my limit now? Am I going senile? Is it a glitch in the matrix? Someone please tell me they see this too on the forums... I can't be THAT drunk yet... ;p

    <img src="https://dl.dropbox.com/u/666574/wtf1.jpg" border="0" />

    <img src="https://dl.dropbox.com/u/666574/wtf2.jpg" border="0" />

  • It sounds like you didn't enable "bounce off solids" in the object properties. Click the object that has the bullet behaviour applied to it, you'll notice the property "bounce of solids". It's set to "NO" by default. Change to YES ;)

  • Ah nice. Looking good :)

  • I get bored easily on my own long projects. I'm more of a prototype maker than a game maker ;p This could be the thing that helps me break that bad habit..

  • Interesting. I can't really concentrate with vocals going on. At least you have the perfect background music to pray to God when you run into problems ;p

  • You could do it easily with the Physics object. Have you tried that yet?

    And how does the bullet behaviour not work? What does it do? Not bounce correctly? Have you edited the collision polygon? It's a bounding box by default. Go into image editor, and click the polygon tool at the very bottom of the toolbar on the left, then you can add new vertices and move them to fit your shape.

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  • Mode 7 wouldn't be possible because unlike construct classic we have no way to play with the sprite objects vertices. Could be done with Canvas object but it'd be so slow it wouldn't even be worth it. Screenshots of old mode 7 games would seem faster ;p

    Outrun method is definitely possible with the use of many sprites to represent each "rasterline" of the road but you'd have no rotation of the world like in mode 7 games. I've actually done something to this effect to mimic the Space Harrier floor which I could release but it's part of a bigger thing.. if there's enough interest, I could pull it out of my current project as a standalone piece.

    I wonder if the sprite plugin could be modified to give us access to the vertices.. I'll have a look at that over the weekend as it's something I could've done with recently.

  • Happy to hear :) How did you do it in the end then?

  • Another way would be to fire invisible bullets (bullet behaviour) every 2 seconds or so from the front and back of the pirate ship. They'd start off with the same width as the pirate ship, then gradually get bigger as they get further from the ship. This will give a triangular line of sight. If there's a hit, then rotate towards player position.

    Also fire off bullets from the sides. If a side bullet hits the player (before rotation), then player is at the correct angle to fire at. If a side bullet hits the player (while rotating), then stop rotating and fire those cannons! The logic seems sound ;p

    Of course, only fire the bullets when player is within a certain distance.

  • is this doable with Construct 2?

    Yeah it's possible. You'd just create a line sprite for every "scanline" and adjust the Y, height and width based on it's Z position. I'm actually doing something along those lines, but not a road... should be able to show soon.

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procrastinator

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